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5 Cards Found

AI 🤖 Find me cards equivalent to: Prophecy

Prophecy is a white enchantment. Equivalent cards in white with similar reveal hand for an effect mechanics are rare, but here are some close alternatives:
1. Peek (blue; shows opponent’s hand, but not white)
2. Telepathy (blue; reveals all hands; again, not white)

Closest in white:

  • Spirit of the Labyrinth (limits card draw)
  • Luminarch Ascension (benefits from not being attacked, not directly related)
  • Scrutiny (blue; reveals hand for a cost)


Reason:
White does not have many effects similar to Prophecy. Most reveal or hand manipulation effects are in blue or black, so a true white equivalent does not exist. The mechanic is underrepresented in white.

Results:

Luminarch Ascension #23 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Luminarch Ascension's first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn't on the battlefield when that happened. It doesn't care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
  • Luminarch Ascension's first ability doesn't trigger if you have lost life before an opponent's end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won't put a quest counter on Luminarch Ascension.
  • You can activate Luminarch Ascension's last ability during the end step in which it receives its fourth quest counter.
  • Prices

    Seller Price
    Tcgplayer 10.78 USD / 23.84 USD
    Cardmarket 8.31 EUR / 12.04 EUR
    Cardkingdom 12.99 USD / 22.99 USD
    Cardsphere 10.39 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a questcounteron this enchantment. (Damage causes loss of life.) : Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.

    Peek #401 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 8.74 USD
    Cardkingdom 17.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at target player's hand. Draw a card.

    Prophecy #11 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • The shuffling and drawing of a card next upkeep happens even if the card is not a land.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD
    Cardmarket 0.14 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.

    Spirit of the Labyrinth #27 Enchantment Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a replacement effect would try to replace a card that you can't draw, that effect can't apply.
  • If you draw a card, and then Spirit of the Labyrinth enters the battlefield, you won't be able to draw more cards that turn.
  • If you haven't drawn any cards in a turn, and a spell or ability would cause you to draw multiple cards, you'll just draw one card.
  • You can draw a maximum of one card on each player's turn. Subsequent card draws are ignored.
  • Prices

    Seller Price
    Tcgplayer 0.54 USD / 6.53 USD
    Cardmarket 1.24 EUR / 5.76 EUR
    Cardkingdom 0.99 USD / 8.99 USD
    Cardsphere 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player can't draw more than one card each turn.

    Telepathy #102 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.72 USD
    Cardmarket 0.32 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.65 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Your opponents play with their hands revealed.

    Luminarch Ascension Enchantment Normal - ~$14.48

    Peek Instant Normal - ~$13.36

    Prophecy Sorcery Normal - ~$0.22

    Spirit of the Labyrinth Enchantment Creature — Spirit Normal - ~$3.57

    Telepathy Enchantment Normal - ~$0.62

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