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4 Cards Found

AI 🤖 Find me cards equivalent to: Prophetic Flamespeaker

Equivalent cards to Prophetic Flamespeaker (Red, creature, with double strike and a card advantage ability) include:

  • Chandra, Fire of Kaladesh // Chandra, Roaring Flame (card advantage & damage synergy)
  • Glint-Horn Buccaneer (damage & card filtering when you discard)
  • Jeska, Thrice Reborn (double strike synergy)
  • Soul-Scar Mage (Prowess & non-combat damage triggers)


Reason: All are red creatures that either give card advantage, interact well with spellcasting, or have double strike effects.

Results:

Glint-Horn Buccaneer #141s Creature — Minotaur Pirate

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • In a Two-Headed Giant game, Glint-Horn Buccaneer’s triggered ability causes the opposing team to be dealt 1 damage twice.
  • The middle ability of Glint-Horn Buccaneer is a triggered ability, not an activated ability. It doesn’t allow you to discard a card whenever you want; rather, you need some other way of discarding a card, such as by activating its last ability.
  • Prices

    Seller Price
    Tcgplayer 15.44 USD
    Cardmarket 3.95 EUR
    Cardkingdom 14.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever youdiscarda card, this creature deals 1 damage to each opponent. ,Discarda card: Draw a card. Activate only if this creature is attacking.

    Jeska, Thrice Reborn #1201 Legendary Planeswalker — Jeska

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Jeska
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • For a creature affected by Jeska's second ability, if that creature has trample, only the damage dealt to the defending player is tripled (as long as that player is one of your opponents). For example, say you activate that ability targeting a 5/5 creature with trample, attack one of your opponents with that creature, and that creature is blocked by a 3/3 creature. You could assign 3 damage to the blocking creature and 2 damage to the defending player. If you did, your attacker would deal 3 damage to the blocking creature and 6 damage (2 damage tripled) to the defending player. All of the damage remains combat damage.
  • If a creature is targeted by Jeska's second ability twice, combat damage it would deal one of your opponents is multiplied by nine. Three abilities multiply the damage by twenty-seven, and so on.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you cast Jeska, Thrice Reborn and she is your commander, that casting counts for her first ability.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Tcgplayer 23.28 USD / 32.25 USD
    Cardmarket 23.52 EUR / 27.39 EUR
    Cardkingdom 20.99 USD / 29.99 USD
    Cardsphere 28.28 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Jeska enters with a loyaltycounteron her for each time you've cast a commander from the command zone this game.
    0 Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. [−X]: Jeska deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner

    Prophetic Flamespeaker #106 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • If Prophetic Flamespeaker deals combat damage to a player multiple times in a turn (if it wasn't blocked, for example), its triggered ability will trigger each time.
  • If you exile a land card, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven't played a land yet that turn.
  • The card is exiled face up. Playing it follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if it's a creature card, you can cast it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD / 1.77 USD
    Cardmarket 0.5 EUR / 1.75 EUR
    Cardkingdom 0.99 USD / 3.99 USD
    Cardsphere 0.53 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike, trample Whenever this creature deals combat damage to a player, exile the top card of your library. You may play it this turn.

    Soul-Scar Mage #2039 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Prowess

    Rules

  • If a spell or ability an opponent controls causes a source you control to deal noncombat damage to a creature an opponent controls, that damage will be replaced with -1/-1 counters.
  • If an effect causes a creature you control to fight a creature an opponent controls, the damage is dealt simultaneously. For instance, if your 2/2 creature fights an opponent’s 4/4 creature, your creature will be dealt 4 damage and your opponent’s creature will have two -1/-1 counters put on it.
  • If multiple prevention and/or replacement effects are trying to apply to the same damage, the controller of the creature that would be dealt damage chooses the order in which to apply them. As examples, an opponent could choose to apply the effect of Djeru’s Resolve and prevent the damage rather than put -1/-1 counters on it; or an opponent could choose to convert the damage to -1/-1 counters before Insult could double it, and then Insult’s effect won’t apply anymore.
  • Soul-Scar Mage’s effect isn’t a prevention effect. Damage that can’t be prevented will be replaced with -1/-1 counters.
  • Prices

    Seller Price
    Tcgplayer 2.3 USD
    Cardmarket 2.98 EUR / 2.1 EUR
    Cardkingdom 4.49 USD / 3.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

    Glint-Horn Buccaneer Creature — Minotaur Pirate Normal - ~$8.5

    Jeska, Thrice Reborn Legendary Planeswalker — Jeska Normal - ~$20.23

    Prophetic Flamespeaker Creature — Human Shaman Normal - ~$2.66

    Soul-Scar Mage Creature — Human Wizard Normal - ~$4.06

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