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"Find me cards equivalent to: Pyrotechnic Performer"

Equivalent cards to Pyrotechnic Performer (red, creature, similar effect to dealing damage when a creature is turned face up):
1. Skirk Alarmist

  • Lets you turn creatures face up and is red.
    2. Ashcloud Phoenix
  • Has a morph ability and deals damage when it dies, fitting the flip/damage theme.
    3. Master of Predicaments
  • Blue, but if you're looking for the closest red equivalents, still worth mentioning for morph synergy.
    4. Ixidron
  • Blue, but interacts with face-down creatures.

None match Pyrotechnic Performer exactly, but Skirk Alarmist is closest in color and morph/face-down synergy. Red doesn't have many cards with face-up trigger damage, so these are your best bets.

Found Cards

5 Results

Ashcloud Phoenix

Ixidron

Master of Predicaments

Pyrotechnic Performer

Skirk Alarmist

Ashcloud Phoenix #99 Creature — Phoenix

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 4/1
Types:
  • Creature
  • SubTypes:
  • Phoenix
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If Ashcloud Phoenix is face down, you can turn it face up for its morph cost, even if you didn't cast Ashcloud Phoenix face down using its morph ability.
  • If Ashcloud Phoenix leaves the graveyard before its "dies" ability resolves, it won't return to the battlefield.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • Once Ashcloud Phoenix returns to the battlefield face down, each player will know which face-down creature it is. You can't mix up the positions of your face-down permanents to disguise this.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Manapool 0.15 USD / 1.05 USD
    Cardkingdom 0.99 USD / 2.49 USD
    Tcgplayer 0.3 USD / 1.48 USD
    Cardmarket / 1.16 EUR 0.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature dies, return it to the battlefield face down under your control. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 2 damage to each player.

    Ixidron #65 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Ixidron and another creature are entering at the same time, the other creature enters face up.
  • The controller of a face-down creature can look at it at any time, even if it doesn't have morph. Other players can't, but the rules for face-down permanents state that "you must ensure at all times that your face-down spells and permanents can be easily differentiated from each other." As a result, all players must be able to figure out what each of the creatures Ixidron turned face down is.
  • Turning a face-down creature face-down typically has no effect; the creature's status is unchanged.
  • You turn the creatures face-down *as* Ixidron enters. There is never a moment when Ixidron is on the battlefield and the creatures are face-up. If a creature on the battlefield has a "whenever another creature enters" ability, it won't trigger because that creature will be face down before Ixidron enters.
  • Creatures turned face down by Ixidron are 2/2 creatures with no text, no name, no subtypes, no expansion symbol, and no mana cost. These values are copiable if an object becomes a copy of one of those creatures, and their normal values are not copiable.
  • Prices

    Seller Price
    Cardmarket 0.39 EUR / 5.77 EUR
    Manapool 0.39 USD / 8.9 USD
    Cardkingdom 10.99 USD
    Tcgplayer 0.66 USD / 15.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.

    Master of Predicaments #67 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Although you may choose a land card in your hand, you won't be able to play it even if the player guessed wrong.
  • If the card has {X} in its mana cost, X is 0.
  • If you cast a card "without paying its mana cost," you can't pay any alternative costs. Notably, you can't cast a card with bestow as an Aura this way. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • If you don't cast the card, either because the player guessed right or because you choose not to cast it, you don't have to reveal it. Your opponent won't know the reason you didn't cast the card.
  • To choose a card in your hand, clearly separate it from the rest of your hand without revealing it.
  • You cast the card in your hand as part of the resolution of the triggered ability. Timing restrictions based on the card's type (such as creature or sorcery) are ignored. Other restrictions, such as "Cast [this card] only during combat," are not.
  • If the card is a split card, its mana value is determined by the combined mana cost of its two halves. If the player guesses wrong and you cast a split card this way, you may cast either half (or both halves if the card has fuse), no matter what its mana value is.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 2.99 USD
    Manapool 0.19 USD / 0.77 USD
    Cardmarket 0.44 EUR / 1.18 EUR
    Tcgplayer 0.37 USD / 1.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.

    Pyrotechnic Performer #140p Creature — Lizard Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Lizard
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Disguise

    Rules

  • A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
  • Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a creature that is turned face up leaves the battlefield before Pyrotechnic Performer's triggered ability resolves, use that creature's power as it last existed on the battlefield to determine how much damage it deals.
  • If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
  • If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
  • The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
  • The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
  • Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
  • You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Manapool 0.23 USD / 0.55 USD
    Cardmarket / 0.19 EUR 0.17 EUR
    Cardkingdom 0.49 USD / 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.

    Skirk Alarmist #111 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • If this ability is used during the end step, the creature is not sacrificed until the end of the next turn.
  • Prices

    Seller Price
    Cardmarket 0.42 EUR / 6.16 EUR
    Cardkingdom / 4.99 USD 0.69 USD
    Manapool / 2.79 USD 0.25 USD
    Tcgplayer 0.39 USD / 14.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste : Turn target face-down creature you control face up. At the beginning of the next end step,sacrificeit.