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"Find me cards equivalent to: Quaketusk Boar"

Quaketusk Boar
– Creature, Red, Reach, Trample, Haste

Closest equivalents (Red, Creature, with Reach, Trample, Haste):
1. Zektar Shrine Expedition (red, but not a perfect match—creates Elemental token with trample, haste)
2. Quartzwood Crasher (red/green, trample, haste—not reach or just red)
3. End-Raze Forerunners (mostly green, not mono-red)


Reason: Mono-red is rare for creatures with reach + trample + haste. No exact mono-red equivalents exist. Closest is Quaketusk Boar itself; others give two out of three abilities. Most cards with this combination branch into green.

Found Cards

4 Results

End-Raze Forerunners

Quaketusk Boar

Quartzwood Crasher

Zektar Shrine Expedition

End-Raze Forerunners #214 Creature — Boar

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 8
Power/Toughness: 7/7
Types:
  • Creature
  • SubTypes:
  • Boar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample Vigilance

    Rules

  • The triggered ability of End-Raze Forerunners affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +2/+2 or gain vigilance or trample.
  • Prices

    Seller Price
    Manapool 0.31 USD
    Tcgplayer 0.87 USD
    Cardkingdom 1.29 USD
    Cardmarket 0.46 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

    Quaketusk Boar #146 Creature — Elemental Boar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Boar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Reach Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.21 EUR 0.03 EUR
    Tcgplayer 0.13 USD / 0.17 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach, trample, haste

    Quartzwood Crasher #201s Creature — Dinosaur Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • If a creature you control with trample is unblocked, the full amount of combat damage it deals to the defending player is counted by Quartzwood Crasher's last ability.
  • Quartzwood Crasher's second ability includes damage dealt by Quartzwood Crasher itself as long as it still has trample.
  • Prices

    Seller Price
    Tcgplayer 4.16 USD
    Cardmarket / 1.13 EUR 1.17 EUR
    Cardkingdom 4.49 USD
    Manapool 4.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

    Zektar Shrine Expedition #155 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardmarket / 0.4 EUR 0.08 EUR
    Tcgplayer 0.06 USD / 0.61 USD
    Manapool 0.15 USD / 0.4 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, you may put a questcounteron this enchantment. Remove three quest counters from this enchantment andsacrificeit: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.