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"Find me cards equivalent to: Quantum Reduction"

Equivalent cards in blue (Quantum Reduction included):
1. Quantum Reduction – Aura, -5/-0, removes abilities, potential flash via teamwork.
2. Froggify – Aura, removes all abilities, turns creature into a 1/1 Frog.
3. Kasmina's Transmutation – Aura, removes all abilities, turns creature into a 1/1 blue Frog.
4. Bound in Silence (note: white/blue hybrid tribal, might be less direct, taps and prevents attacking/blocking.)
5. Narcolepsy – Aura, taps enchanted creature at upkeep.


Reason:
All are blue auras that dramatically reduce power or remove abilities from creatures.

Found Cards

4 Results

Bound in Silence

Kasmina's Transmutation

Narcolepsy

Quantum Reduction

Bound in Silence #10 Kindred Enchantment — Rebel Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Kindred
  • Enchantment
  • SubTypes:
  • Rebel
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Bound in Silence becomes attached to a creature that's already attacking or blocking, the creature continues to attack or block as normal.
  • If you put Bound in Silence onto the battlefield without casting it, perhaps using the "recruiting" ability of a card like Amrou Scout, it will enter attached to a creature. You choose that creature as you're putting the Aura onto the battlefield. This doesn't target that creature, so you could have it enter the battlefield attached to a creature an opponent controls with hexproof, for example. If there's no creature on the battlefield it can be attached to, it stays in whatever zone it was in.
  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Cardmarket / 0.16 EUR 0.05 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.23 USD 0.15 USD
    Tcgplayer / 0.35 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block.

    Kasmina's Transmutation #57 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Effects that modify a creature's power and/or toughness, such as the effect of Bleeding Edge, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
  • If the affected creature gains an ability after Kasmina's Transmutation becomes attached to it, it will keep that ability.
  • Kasmina's Transmutation overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Kasmina's Transmutation becomes attached to a creature will overwrite this effect.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.36 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.34 EUR 0.06 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.

    Narcolepsy #79 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Narcolepsy doesn’t keep the enchanted creature continually tapped. The creature untaps during its controller’s untap step as normal, then is tapped when Narcolepsy’s ability resolves during that upkeep. The creature may be tapped in response (for example, if it has an activated ability with {T} in its cost).
  • Narcolepsy’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if the enchanted creature is untapped as any player’s upkeep begins, and (2) the ability does nothing if the enchanted creature is already tapped by the time it resolves.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.34 USD 0.13 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.12 EUR / 0.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.

    Quantum Reduction #635 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant Teamwork

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.07 EUR 0.06 EUR
    Tcgplayer 0.19 USD / 0.25 USD
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) You may cast this spell as though it had flash if it's cast using teamwork. Enchant creature Enchanted creature gets -5/-0 and loses all abilities.