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"Find me cards equivalent to: Quest for the Holy Relic"

Equivalent cards to Quest for the Holy Relic (white, enchantment, cares about counters and/or tutors Equipment):
1. Sigarda's Aid – Also interacts with Equipment but lets you cast Equipment at instant speed and auto-equips.
2. Open the Armory – Searches your library for an Aura or Equipment card.
3. Steelshaper's Gift – Tutors Equipment to hand.
4. Puresteel Paladin – Draws cards with Equipment and can offer free equip.
5. Call for Unity – White enchantment with quest-style counters (but not Equipment).
6. Recruit the Worthy – White enchantment with a repeatable ability (not counters/Equipment).
7. Search for Glory – White tutor for legendary/Equipment/snow permanent to hand with extra effect.

None are a perfect match for quest counters and attaching Equipment directly, but these are close in color, type, and/or Equipment synergy.

Found Cards

8 Results

Call for Unity

Open the Armory

Puresteel Paladin

Quest for the Holy Relic

Recruit the Worthy

Search for Glory

Sigarda's Aid

Steelshaper's Gift

Call for Unity #9s Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
  • Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
  • Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
  • Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
  • Tokens that leave the battlefield will satisfy a revolt ability.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 0.48 USD
    Cardmarket 0.5 EUR
    Tcgplayer 0.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unitycounteron this enchantment. Creatures you control get +1/+1 for each unitycounteron this enchantment.

    Open the Armory #2089 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 6.99 USD 6.49 USD
    Manapool 4.53 USD / 7.25 USD
    Tcgplayer 4.81 USD / 6.62 USD
    Cardmarket / 5.16 EUR 4.53 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for an Aura or Equipment card, reveal it, put it into your hand, thenshuffle

    Puresteel Paladin #1352 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Once the equip {0} ability is activated, causing Puresteel Paladin to leave the battlefield or causing its controller to control fewer than three artifacts won't stop the equip ability from resolving.
  • You may still activate the Equipment's other equip abilities if you wish.
  • Prices

    Seller Price
    Tcgplayer / 38.66 USD 38.28 USD
    Manapool / 35.93 USD 43.76 USD
    Cardmarket 22.01 EUR / 21.16 EUR
    Cardkingdom 44.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

    Quest for the Holy Relic #33 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a creature spell, Quest for the Holy Relic’s triggered ability triggers and goes on the stack on top of it. The triggered ability will resolve before the spell does.
  • The activated ability doesn’t target the creature the Equipment will be attached to. It may be attached to a creature with shroud, for example. You don’t choose which creature it will be attached to until you actually attach it. Once you choose which creature to attach it to, it’s too late for players to respond.
  • You may activate Quest for the Holy Relic’s activated ability even if you control no creatures, or you control no creatures that can be equipped. In that case, you’ll simply put the Equipment card you find onto the battlefield without attaching it to anything.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.35 USD
    Manapool 0.15 USD / 0.78 USD
    Cardmarket 0.16 EUR / 0.7 EUR
    Tcgplayer 0.27 USD / 2.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a creature spell, you may put a questcounteron this enchantment. Remove five quest counters from this enchantment andsacrificeit: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, thenshuffle

    Recruit the Worthy #22 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Buyback

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.26 USD 0.15 USD
    Cardmarket 0.16 EUR / 0.28 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.35 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.

    Search for Glory #27s Snow Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A snow permanent card is any artifact, creature, enchantment, land, or planeswalker card with the supertype snow.
  • If Search for Glory is copied, no snow mana was spent to cast the copy, so you won’t gain any life. You’ll still search . . . for glory.
  • If you cast Search for Glory without spending snow mana, you won’t gain any life. You’ll still perform the search.
  • Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it.
  • Snow isn’t a type of mana. If an effect says you may spend mana as though it were any type, you can’t pay for {S} using mana that wasn’t produced by a snow source.
  • Some cards have additional effects for each {S} spent to cast them. You can cast these spells even if you don’t spend any snow mana to cast them; their additional effects simply won’t do anything.
  • The Kaldheim set doesn’t have any cards with mana costs that include {S}, but some previous sets do. If an effect says such a spell costs {1} less to cast, that reduction doesn’t apply to any {S} costs. This is also true for activated abilities that include {S} in their activation costs and effects that reduce those costs.
  • The {S} symbol is a generic mana symbol. It represents a cost that can be paid by one mana that was produced by a snow source. That mana can be any color or colorless.
  • Prices

    Seller Price
    Manapool 4.49 USD
    Tcgplayer 4.31 USD
    Cardkingdom 3.99 USD
    Cardmarket / 2.48 EUR 0.43 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, thenshuffle You gain 1 life for each spent to cast this spell. ( is mana from a snow source.)

    Sigarda's Aid #41p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 15.51 EUR 12.5 EUR
    Tcgplayer 20.89 USD / 24.53 USD
    Cardkingdom 34.99 USD / 49.99 USD
    Manapool / 30.83 USD 26.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.

    Steelshaper's Gift #50 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7.49 USD / 12.31 USD
    Manapool 6.51 USD / 11.68 USD
    Cardkingdom 7.99 USD / 16.99 USD
    Cardmarket / 5.9 EUR 3.46 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for an Equipment card, reveal that card, put it into your hand, thenshuffle