🤖 ManaHive AI
Equivalents to Questing Druid (green, cares about casting non-green spells):
1. Chandra's Pyromancer – Not equivalent, as it's red and triggers on red spells.
2. Mossfire Valley – Not a creature/druid; not relevant.
3. Wild Research – Not a creature.
4. Fathom Mage – Green/blue, grows with counters but not from casting spells.
5. Gyre Sage – Green druid, gets +1/+1 counters for casting creatures.
6. Chamber Sentry – Colorless, not a druid.
7. Verdant Confluence – Not a creature.
Closest actual equivalents:
- Growing Rites of Itlimoc (flips to a land)
- Thunderous Orator (not equivalent; cares about abilities)
- Forgotten Ancient – Green, gets +1/+1 counters whenever any player casts a spell.
Summary: The most similar green druid to Questing Druid is Forgotten Ancient (gets +1/+1 counters for spells cast, green, creature), but it triggers on any spell, not just your non-green spells. There is no exact green druid with the same trigger as Questing Druid outside of multi-color versions like Fathom Mage.
8 Results
Chamber Sentry
Fathom Mage
Forgotten Ancient
Gyre Sage
Mossfire Valley
Thunderous Orator
Verdant Confluence
Wild Research
Chamber Sentry #461 Artifact Creature — Construct
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| Rarity: | Rare |
| Converted Cost: | 0 |
| Power/Toughness: | 0/0 |
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| Layout: | Normal |
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This creature enters with a +1/+1counteron it for each color of mana spent to cast it.Fathom Mage #162★ Creature — Human Wizard
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| Rarity: | Rare |
| Converted Cost: | 4 |
| Power/Toughness: | 1/1 |
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| Layout: | Normal |
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Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) Whenever a +1/+1counteris put on this creature, you may draw a card.Forgotten Ancient #267 Creature — Elemental
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| Rarity: | Rare |
| Converted Cost: | 4 |
| Power/Toughness: | 0/3 |
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| Layout: | Normal |
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Whenever a player casts a spell, you may put a +1/+1counteron this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.Gyre Sage #112 Creature — Elf Druid
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| Rarity: | Rare |
| Converted Cost: | 2 |
| Power/Toughness: | 1/2 |
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| Layout: | Normal |
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Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.)Mossfire Valley #378 Land
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| Rarity: | Rare |
| Converted Cost: | 0 |
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| Layout: | Normal |
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Thunderous Orator #35 Creature — Kor Wizard
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| Rarity: | Uncommon |
| Converted Cost: | 2 |
| Power/Toughness: | 2/2 |
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| Layout: | Normal |
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Vigilance Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.Verdant Confluence #575 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 6 |
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Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, thenshuffleWild Research #APC-72 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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