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"Find me cards equivalent to: Raging Swordtooth"

Here are equivalent cards to Raging Swordtooth (Creature — Dinosaur, colors: G, R, with a similar ETB damage effect):
1. Rumbling Ruin (not a Dinosaur, but red, can deal damage to creatures with +1/+1 counters)
2. Ripjaw Raptor (Creature — Dinosaur, but draws cards on being dealt damage, not the same effect)
3. Savage Stomp (not a creature, but GR Dinosaur support)
4. Dinoherder (Un-card, closest color/types, but not a real card)

No other direct equivalents exist in only GR that meet all your criteria. Raging Swordtooth is the best fit for a GR Dinosaur with ETB mass damage. Only Raging Swordtooth exactly fits your specifications in Standard/Modern legal sets.

Found Cards

4 Results

Raging Swordtooth

Ripjaw Raptor

Rumbling Ruin

Savage Stomp

Raging Swordtooth #XLN-226 Creature — Dinosaur

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.16 USD
    Cardmarket 0.13 EUR
    Tcgplayer 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters, it deals 1 damage to each other creature.

    Ripjaw Raptor #224 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won't be affected by the resolving ability.
  • If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Tcgplayer 0.26 USD
    Cardmarket 0.47 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enrage — Whenever this creature is dealt damage, draw a card.

    Rumbling Ruin #112 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are no +1/+1 counters on creatures you control as Rumbling Ruin’s ability resolves, creatures with power 0 or less can’t block this turn.
  • Once a creature with high enough power has blocked, changing the power of the blocking creature won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.
  • The number of +1/+1 counters among creatures you control is counted only as Rumbling Ruin’s ability resolves. The set of creatures that can’t block is constantly updated as their power changes, but the number against which their power is compared doesn’t change later in the turn, even if the number of +1/+1 counters among your creatures changes.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.25 EUR 0.07 EUR
    Tcgplayer / 0.25 USD 0.15 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.

    Savage Stomp #427 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If either target is an illegal target as Savage Stomp resolves, neither creature will deal or be dealt damage.
  • If the creature you control is an illegal target as Savage Stomp tries to resolve, you won't put a +1/+1 counter on it. If that creature is a legal target but the other creature isn't, you'll still put the counter on the creature you control.
  • You can't cast Savage Stomp unless you choose both a creature you control and a creature you don't control as targets.
  • Prices

    Seller Price
    Cardmarket 0.22 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.26 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1counteron target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)