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"Find me cards equivalent to: Rangers of Ithilien"

Equivalent cards to Rangers of Ithilien with similar attributes (Creature — Human Ranger, blue, and control effect):
1. Charmed Stray (White, not blue, but similar in subtype, not effect)
2. Covetous Castaway (Blue, Creature — Human, but different effect)
3. Sower of Temptation (Blue, Fairy Wizard, similar enter-the-battlefield control effect)
4. Dungeon Geists (Blue, Spirit, enters and taps down/controls a creature)

Closest blue card with ETB control effect is Sower of Temptation:

Sower of Temptation
Card Type: Creature — Faerie Wizard
Text: Flying. When Sower of Temptation enters the battlefield, gain control of target creature for as long as you control Sower of Temptation.


Reason: Matches color, has an enter-the-battlefield effect that steals control of a creature, with the same for as long as you control clause. Few creatures share all characteristics; most are similar in effect rather than exact creature type.

Found Cards

4 Results

Charmed Stray

Dungeon Geists

Rangers of Ithilien

Sower of Temptation

Charmed Stray #5 Creature — Cat

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink When this creature enters, put a +1/+1counteron each other creature you control named Charmed Stray.

    Dungeon Geists #39 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The ability can target a tapped creature. If the targeted creature is already tapped when it resolves, that creature just remains tapped and doesn’t untap during its controller’s next untap step.
  • Dungeon Geists’s triggered ability can target a tapped creature. If the targeted creature is already tapped when it resolves, that creature just remains tapped and won’t untap during its controller’s untap step.
  • If Dungeon Geists leaves the battlefield before its triggered ability has resolved, the target creature will be tapped, but it will be able to untap as normal.
  • If another player gains control of Dungeon Geists, its effect expires. It won’t keep the creature from untapping anymore, even if you later regain control of Dungeon Geists.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Cardmarket / 0.19 EUR 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.

    Rangers of Ithilien #353 Creature — Human Ranger

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ranger
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • Each time the Ring tempts you, you must choose a creature if you control one.
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • If you gain control of a creature with the triggered ability, you can immediately choose that creature as your Ring-bearer as the Ring tempts you.
  • Rangers of Ithilien's triggered ability lets you gain control of a creature if it has lesser power than Rangers of Ithilien at the time that you choose the target and at the time that the ability resolves. After that, it no longer matters what the creature's power is; you will continue to control it for as long as you control Rangers of Ithilien.
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • When Rangers of Ithilien's ability triggers, you can choose not to target a creature just to have the Ring tempt you. However, if you do choose a target, and that target is illegal at the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. The Ring won't tempt you.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 2.99 USD
    Manapool / 2.42 USD 0.15 USD
    Cardmarket 0.36 EUR / 2.34 EUR
    Tcgplayer 0.21 USD / 2.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance When this creature enters, gain control of up to one target creature with lesser power for as long as you control this creature. Then the Ring tempts you.

    Sower of Temptation #120 Creature — Faerie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Sower of Temptation leaves the battlefield before the ability resolves, the ability will have no effect.
  • You retain control of the targeted creature as long as Sower of Temptation remains on the battlefield, even if a different player gains control of Sower of Temptation itself.
  • Prices

    Seller Price
    Manapool / 4.64 USD 6.4 USD
    Tcgplayer 5.77 USD / 7.8 USD
    Cardkingdom / 5.99 USD 7.99 USD
    Cardmarket / 6.07 EUR 5.51 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.