cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Raphael, Ninja Destroyer"

Equivalent cards to Raphael, Ninja Destroyer (red, combat-focused, enrage/damage trigger, must be blocked):
1. Tahngarth, Talruum Hero — Forces blocks, red, and interacts with combat.
2. Stuffy Doll — Colorless, but triggers on damage (pings, doesn't create mana).
3. Ogre Battledriver — Red, combat-focused, but doesn’t force blocks or trigger on damage.
4. Akoum Warrior — Red, must be blocked if able.

Closest red Legend with enrage/damage triggers is Neheb, the Eternal — Whenever a creature you control deals combat damage to a player, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.

Summary: Raphael, Ninja Destroyer, Akoum Warrior, Tahngarth, Talruum Hero, Neheb, the Eternal.

Found Cards

5 Results

Neheb, the Eternal

Ogre Battledriver

Raphael, Ninja Destroyer

Stuffy Doll

Tahngarth, Talruum Hero

Neheb, the Eternal #CMM-244 Legendary Creature — Zombie Minotaur Warrior

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 4/6
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Afflict

    Rules

  • Afflict causes the defending player to lose life; it's not damage or combat damage.
  • Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
  • Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
  • Damage dealt to a player causes that player to lose that much life.
  • If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
  • If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
  • If multiple creatures block a creature with afflict, afflict triggers only once.
  • If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
  • Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.
  • You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
  • If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.

    Ogre Battledriver #227 Creature — Ogre Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Ogre
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.3 EUR
    Manapool 0.15 USD
    Cardkingdom 0.59 USD
    Tcgplayer 0.32 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)

    Raphael, Ninja Destroyer #218 Legendary Creature — Mutant Ninja Turtle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Mutant
  • Ninja
  • Turtle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If lethal damage is dealt to Raphael, his enrage ability will still trigger.
  • If multiple sources deal damage to Raphael at the same time, most likely because multiple creatures blocked him, his enrage ability will trigger only once.
  • Prices

    Seller Price
    Cardmarket / 5.63 EUR 3.19 EUR
    Manapool / 6.25 USD 3.06 USD
    Cardkingdom 4.49 USD
    Tcgplayer / 7.41 USD 4.88 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much . Until end of turn, you don't lose this mana as steps and phases end.

    Stuffy Doll #274 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 0/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • A creature can be dealt an amount of damage greater than its toughness. For example, if Stuffy Doll is dealt 3 damage, its triggered ability deals 3 damage, not 1, to the chosen player.
  • If your life total is brought to 0 or less at the same time that Stuffy Doll is dealt damage, you lose the game before its triggered ability goes on the stack.
  • Prices

    Seller Price
    Cardkingdom / 12.99 USD 6.99 USD
    Cardmarket / 3.68 EUR 3.33 EUR
    Manapool / 7.43 USD 4.67 USD
    Tcgplayer 6.49 USD / 8.93 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. : This creature deals 1 damage to itself.

    Tahngarth, Talruum Hero #74 Legendary Creature — Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 26.66 EUR 1 EUR
    Cardkingdom 2.99 USD / 39.99 USD
    Manapool 0.93 USD
    Tcgplayer 1.11 USD / 35.78 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance , : Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.