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"Find me cards equivalent to: Raul, Trouble Shooter"

Equivalent cards in UB that let you cast spells from your graveyard or interact with milling:

  • Raul, Trouble Shooter (original card, included as reference)
  • Muldrotha, the Gravetide (lets you cast permanent cards from your graveyard each turn)
  • Gisa and Geralf (lets you cast a Zombie from your graveyard each turn)
  • Yarok, the Desecrated (not exactly recursion, but synergizes with mill and ETBs)
  • The Scarab God (lets you use creatures in graveyards for value)

These cards have similar colors and interact with graveyards or milling.

Found Cards

5 Results

Gisa and Geralf

Muldrotha, the Gravetide

Raul, Trouble Shooter

The Scarab God

Yarok, the Desecrated

Gisa and Geralf #3 Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If a Zombie card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
  • If multiple effects allow you to cast a Zombie creature spell from your graveyard, such as those of Gisa and Geralf and Karador, Ghost Chieftain, you must announce which permission you’re using as you begin to cast the spell.
  • If you cast one Zombie creature spell from your graveyard and then have a new Gisa and Geralf come under your control in the same turn, you may cast another Zombie creature spell from your graveyard that turn.
  • Once you begin to cast the Zombie spell, losing control of Gisa and Geralf won’t affect the spell.
  • You must follow the normal timing permissions and restrictions of the Zombie spell you cast from your graveyard.
  • You must pay the costs to cast that Zombie spell. If it has an alternative cost, you may cast it for that cost instead.
  • Prices

    Seller Price
    Manapool 0.19 USD / 0.19 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.52 EUR
    Tcgplayer 0.45 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Gisa and Geralf enters,millfour cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.

    Muldrotha, the Gravetide #128 Legendary Creature — Elemental Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For example, you may cast an artifact creature spell as your artifact spell and cast another artifact creature spell as your creature spell.
  • If a permanent card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
  • If multiple effects allow you to play a card from your graveyard, you must announce which permission you're using as you begin to play the card.
  • If you play a card from your graveyard and then have a new Muldrotha come under your control in the same turn, you may play another land or spell of that type from your graveyard that turn.
  • Once you begin to cast a spell, losing control of Muldrotha won't affect the spell.
  • Use the type of the card as it's played or cast to determine which permanent type to count it as. For example, if you cast a creature spell from your graveyard, you can cast a card with bestow as an enchantment spell.
  • You must follow the normal timing permissions and restrictions of the cards you play from your graveyard. For example, you can't use Muldrotha to play a land if you don't have an available land play or to cast a planeswalker spell during your end step.
  • You must pay the costs to cast a spell this way. If it has an alternative cost, you may cast it for that cost instead.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.82 EUR
    Manapool 0.38 USD
    Tcgplayer 0.59 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

    Raul, Trouble Shooter #643 Legendary Creature — Zombie Mutant Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Mutant
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If you are instructed to put a card into your graveyard from your library without using the word “mill,” (by the effect of Rowan’s Grim Search from Wilds of Eldraine, for example), Raul’s first ability won’t allow you to cast it.
  • If you cast a spell from among cards in your graveyard that were milled this turn using another permission, Raul’s effect doesn’t apply. You can cast another spell among cards in your graveyard that were milled this turn using the permission granted by Raul’s first ability.
  • If you cast a spell from among cards in your graveyard that were milled this turn using the permission granted by Raul’s first ability and then have a new Raul, Trouble Shooter come under your control in the same turn, you may cast another spell from among cards in your graveyard that were milled this turn.
  • Once you begin to cast the spell, losing control of Raul won’t affect the spell.
  • You must follow the normal timing permissions and restrictions of the spell you cast from your graveyard.
  • You must pay the costs to cast that spell. If it has an alternative cost, you may cast it for that cost instead.
  • Prices

    Seller Price
    Tcgplayer 21.84 USD
    Manapool 22.92 USD
    Cardmarket 27.77 EUR
    Cardkingdom 32.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. : Each player mills a card. (They each put the top card of their library into their graveyard.)

    The Scarab God #HOU-145 Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Scry

    Rules

  • If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
  • The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
  • In a Two-Headed Giant game, The Scarab God's first ability causes the opposing team to lose life equal to twice the number of Zombies you control, although you scry only equal to the number of Zombies you control.
  • The number of Zombies you control is counted as The Scarab God's first ability resolves. Players can try to change that number in response to the ability (perhaps by activating its second ability).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

    Yarok, the Desecrated #136 Legendary Creature — Elemental Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Lifelink

    Rules

  • Abilities that apply "as [this creature] enters the battlefield," such as choosing a color with Diamond Knight, are also unaffected.
  • If a permanent entering the battlefield at the same time as Yarok (including Yarok itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.
  • If you somehow control two Yaroks, a permanent entering the battlefield causes abilities to trigger three times, not four. A third Yarok causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.
  • In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist's enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist's other ability is the sum of the two cards' mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.
  • Replacement effects are unaffected by Yarok's ability. For example, a creature that enters the battlefield with one +1/+1 counter on it won't receive an additional +1/+1 counter.
  • Yarok affects a permanent's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that permanent enters the battlefield. Such triggered abilities start with "when" or "whenever."
  • Yarok's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
  • You don't need to control the permanent entering the battlefield, only the permanent that has the triggered ability.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 0.15 USD
    Cardmarket 0.56 EUR
    Tcgplayer 0.33 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.