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"Find me cards equivalent to: Rayami, First of the Fallen"

Equivalent cards to Rayami, First of the Fallen (Legendary Creature, B/G/U, Vampire, “gains abilities from exiled creatures”) include:

  • The Mimeoplasm — (B, G, U; Legendary Creature). It exiles cards from graveyards and can copy abilities/attributes of those creatures.
  • Lazav, Dimir Mastermind — (U, B; Legendary Creature). It becomes a copy of dying creatures, gaining their abilities.
  • Mairsil, the Pretender — (U, B, R; Legendary Creature). It exiles creatures to gain their activated abilities.

All share the multicolor and “inherit abilities from exiled/other creatures” theme, matching Rayami’s idea.

Found Cards

4 Results

Lazav, Dimir Mastermind

Mairsil, the Pretender

Rayami, First of the Fallen

The Mimeoplasm

Lazav, Dimir Mastermind #174 Legendary Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • "Enters" abilities of the creature card Lazav is copying won't trigger as Lazav is already on the battlefield when it becomes a copy of that creature card.
  • If multiple creature cards are put into an opponent's graveyard at the same time, you choose the order that Lazav's triggered abilities go on the stack.
  • Lazav, Dimir Mastermind becomes a copy of the creature card in the graveyard. If that card is no longer in the graveyard when Lazav's ability resolves, use the characteristics of that card as it last existed in the graveyard. Notably, copy effects that applied to the creature card when it was on the battlefield won't be copied by Lazav. For example, if a Clone is put into an opponent's graveyard from the battlefield and you use Lazav's ability, it will become 0/0. It won't become a copy of whatever Clone was copying.
  • Token creatures dying won't cause Lazav's triggered ability to trigger.
  • Prices

    Seller Price
    Cardmarket / 10.75 EUR 0.73 EUR
    Cardkingdom 1.49 USD
    Tcgplayer / 12.36 USD 0.7 USD
    Manapool / 9 USD 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

    Mairsil, the Pretender #41 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text. Mairsil won't gain triggered abilities (which start with "when," "whenever," or "at").
  • If Mairsil gains an activated ability that's normally linked to a non-activated ability of the card it came from, the ability Mairsil has isn't linked to any ability. For example, if Mairsil exiles Prototype Portal, the activated ability creates no tokens at all; it doesn't create Prototype Portal tokens.
  • If Mairsil gains an activated ability that's normally linked to another activated ability of the card it came from, those two abilities Mairsil gains are linked for as long as Mairsil remains on the battlefield. For example, if Mairsil exiles Izzet Chemister, cards exiled with the first ability Mairsil gained from Izzet Chemister can be cast if you activate the second ability it gained that way. Izzet Chemister itself can't be cast this way, and if Mairsil leaves the battlefield before activating that second ability, the cards exiled with that first ability are lost forever.
  • If Mairsil has a crew ability, creatures can crew Mairsil. It'll become an artifact creature, but its power and toughness remain unchanged.
  • If Mairsil has an equip ability, activating it won't cause anything to happen. Mairsil doesn't become attached to a creature. They may remain friends.
  • If an activated ability of a card in exile with a cage counter on it references the card it's printed on by name, treat Mairsil's instance of that ability as though it referenced Mairsil by name instead. For instance, if Mairsil exiles Magus of the Mind, the cost to activate the ability includes sacrificing Mairsil, not sacrificing Magus of the Mind.
  • If another player gains control of Mairsil, it will have the abilities of only cards that player owns in exile with cage counters on them.
  • If multiple cards exiled with cage counters on them have the same ability, Mairsil will have multiple instances of that ability. Each may be activated once each turn.
  • If one of Mairsil's abilities doesn't resolve, most likely because its target became illegal before it resolved, it can't be activated again in the same turn.
  • If you have a creature enter the battlefield as a copy of Mairsil, its first ability triggers. You won't be able to activate any abilities before the "legend rule" applies, but the triggered ability will still let you exile another card with a cage counter regardless of which Mairsil you keep.
  • The exiled cards remain exiled with cage counters when Mairsil leaves the battlefield. If Mairsil returns to the battlefield, it will see all of those exiled cards with cage counters on them.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.46 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Mairsil enters, you may exile an artifact or creature card from your hand or graveyard and put a cagecounteron it. Mairsil has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.

    Rayami, First of the Fallen #48 Legendary Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a nontoken creature that isn't normally a creature (such as a Vehicle) would die, Rayami exiles it with a blood counter on it, although Rayami won't gain any of its abilities.
  • If an exiled creature card has one of the listed keywords only if certain conditions are met, the ability granting that keyword doesn't apply while the card is in exile. Rayami won't gain that ability from that card.
  • If an exiled creature card has one or more variants of the listed keywords (for example, protection from black or hexproof from white), Rayami gains those specific variants.
  • If multiple replacement effects try to change where a dying creature would go, the controller of the creature chooses one to apply. If Rayami's effect doesn't exile the creature, it won't have a blood counter on it, even if another effect exiles it.
  • Nontoken creatures that would die at the same time that Rayami leaves the battlefield are exiled with blood counters.
  • Rayami looks at all exiled creature cards with blood counters, not only those exiled with its ability. It even looks at those exiled by an ability of another player's Rayami, First of the Fallen.
  • Prices

    Seller Price
    Cardmarket 0.18 EUR / 0.25 EUR
    Tcgplayer 0.3 USD
    Cardkingdom 0.99 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a nontoken creature would die, exile that card with a bloodcounteron it instead. As long as an exiled creature card with a bloodcounteron it has flying, Rayami has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

    The Mimeoplasm #136 Legendary Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Specifically, if The Mimeoplasm as a copy of a creature card that enters the battlefield with a number of +1/+1 counters, The Mimeoplasm will enter with those +1/+1 counters and +1/+1 counters equal to the power of the other exiled card.
  • The two creature cards may come from the same graveyard or different graveyards.
  • Treat The Mimeoplasm as though it were the creature card it's copying entering the battlefield. Any "As [this card] enters," "[This card] enters with," and "When [this card] enters" abilities of that creature card will work.
  • You can't choose to exile just one creature card.
  • You choose which one The Mimeoplasm is copying and which one determines how many +1/+1 counters are placed on The Mimeoplasm as The Mimeoplasm enters.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Tcgplayer 6.13 USD
    Manapool 6.14 USD
    Cardmarket / 6.45 EUR 5.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.