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"Find me cards equivalent to: Realmbreaker, the Invasion Tree"

Equivalent cards are (colorless, legendary artifact, with similar library searching or mill/land-grabbing):

  • Realmbreaker, the Invasion Tree (your card)
  • Planar Bridge (Colorless; {8}, {T}: Search library for permanent, put it onto battlefield.)
  • Karn's Sylex (Colorless; legendary artifact with powerful board effect, but different function.)
  • Altar of Dementia (Colorless; mills cards, not lands.)
  • Mindslaver (Colorless; legendary artifact with unique activatable effect.)


Reason: There isn’t an exact match, but Planar Bridge is closest for searching library for any permanent. Altar of Dementia is closest on the mill effect. All listed cards are legendary, colorless artifacts.

Found Cards

5 Results

Altar of Dementia

Karn's Sylex

Mindslaver

Planar Bridge

Realmbreaker, the Invasion Tree

Altar of Dementia #66z Artifact

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If the target player's library contains fewer cards than the sacrificed creature's power, all of those cards are put into that player's graveyard. That player won't lose the game until they try to draw from the empty library.
  • The number of cards the target player puts into their graveyard is equal to the power of the sacrificed creature as it last existed on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 699.99 USD
    Cardmarket 208.75 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

    Karn's Sylex #234p Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.
  • An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
  • If a spell or an activated ability that isn’t a mana ability has a cost that requires a player to pay life, that spell or ability can’t be cast or activated.
  • Other things may still cause players to pay life, such as a resolving spell or ability.
  • Players may always pay 0 life, even if an effect says they can’t pay life.
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 9.49 USD
    Cardmarket / 2.17 EUR 2.25 EUR
    Tcgplayer / 0.96 USD 1.58 USD
    Manapool 0.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Karn's Sylex enters tapped. Players can't pay life to cast spells or to activate abilities that aren't mana abilities. , , Exile Karn's Sylex:Destroyeach nonland permanent with mana value X or less. Activate only as a sorcery.

    Mindslaver #63 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.
  • If the targeted player skips their next turn, you'll control the next turn the affected player actually takes.
  • In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.
  • Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
  • The player you're controlling is still the active player during that turn.
  • While controlling another player, you also continue to make your own choices and decisions.
  • While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.
  • While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.
  • You also can't make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
  • You can use only the affected player's resources (cards, mana, and so on) to pay costs for that player; you can't use your own. Similarly, you can use the affected player's resources only to pay that player's costs; you can't spend them on your costs.
  • You can't make any illegal decisions or illegal choices—you can't do anything that player couldn't do. You can't make choices or decisions for that player that aren't called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn't make a decision, you wouldn't make that decision on that player's behalf.
  • You can't make the affected player concede. That player may choose to concede at any time, even while you're controlling that player.
  • You could gain control of yourself using Mindslaver, but gaining control of yourself doesn't really do anything.
  • You only control the player. You don't control any of that player's permanents, spells, or abilities.
  • Prices

    Seller Price
    Tcgplayer 3.36 USD / 4.52 USD
    Cardmarket 1.23 EUR / 2.59 EUR
    Cardkingdom 3.99 USD / 5.99 USD
    Manapool 1.55 USD / 2.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,SacrificeMindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)

    Planar Bridge #171p Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 6.49 USD
    Cardmarket 2.86 EUR / 2.79 EUR
    Tcgplayer 4.12 USD / 4.67 USD
    Manapool 4.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Search your library for a permanent card, put it onto the battlefield, thenshuffle

    Realmbreaker, the Invasion Tree #263 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any lands you control from Realmbreaker's ability are exiled.
  • The land card you put onto the battlefield can be one that was just milled, or it can be one that was already in their graveyard.
  • Prices

    Seller Price
    Manapool 0.21 USD / 0.59 USD
    Tcgplayer 0.62 USD / 0.79 USD
    Cardmarket 0.33 EUR / 0.56 EUR
    Cardkingdom 0.69 USD / 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else." , ,SacrificeRealmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, thenshuffle