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"Find me cards equivalent to: Rhuk, Hexgold Nabber"

Equivalent cards to Rhuk, Hexgold Nabber (red, legendary, equipment-focused) are:

  • Valduk, Keeper of the Flame – Generates attacking Elementals for each Equipment/Aura attached to it.
  • Koll, the Forgemaster – Helps manage Equipment and protects equipped creatures.
  • Balthor the Stout – Supports red creatures, though not equipment-specific.

These are all red (R) legendary creatures that interact with Equipment or support aggressive, equipped strategies. Rhuk, Hexgold Nabber is unique, but these are close.

Found Cards

4 Results

Balthor the Stout

Koll, the Forgemaster

Rhuk, Hexgold Nabber

Valduk, Keeper of the Flame

Balthor the Stout #91 Legendary Creature — Dwarf Barbarian

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Barbarian
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The Legend rule only applies to two legendary permanents with identical names. If the names are different, even if they depict the same character, the rule does not apply.
  • Prices

    Seller Price
    Cardmarket 0.61 EUR / 9.66 EUR
    Tcgplayer 0.51 USD / 13.71 USD
    Cardkingdom 0.49 USD / 13.99 USD
    Manapool / 12.01 USD 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Barbarian creatures get +1/+1. : Another target Barbarian creature gets +1/+0 until end of turn.

    Koll, the Forgemaster #220 Legendary Creature — Dwarf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature token you control is enchanted or equipped if there’s an Aura or an Equipment attached to it. You don’t have to control that Aura or Equipment.
  • A creature token you control that’s enchanted or equipped gets only +1/+1 from Koll’s last ability, no matter how many Auras and Equipment are attached to that creature.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 0.33 USD
    Manapool / 0.27 USD 0.15 USD
    Cardmarket 0.2 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.

    Rhuk, Hexgold Nabber #412 Legendary Creature — Goblin Rebel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Rebel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample

    Rules

  • If that creature has more than one Equipment attached to it, you may move all of those Equipment to Rhuk or none of those Equipment to Rhuk. You can't move some of them and leave others.
  • Prices

    Seller Price
    Cardmarket / 0.2 EUR 0.29 EUR
    Tcgplayer 0.24 USD
    Manapool 0.15 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample, haste Whenever an equipped creature you control other than Rhuk attacks or dies, you may attach all Equipment attached to that creature to Rhuk.

    Valduk, Keeper of the Flame #148s Legendary Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Valduk leaves the battlefield after its ability has resolved, the tokens are still exiled at the beginning of the next end step.
  • If Valduk leaves the battlefield after its ability has triggered but before it resolves, use the number of Auras and Equipment that were last attached to it before it left the battlefield to determine how many tokens to create.
  • Valduk counts all Auras and Equipment attached to it, not only Auras and Equipment you control.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.52 USD
    Manapool 0.41 USD
    Cardmarket 0.4 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.