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"Find me cards equivalent to: Rile"

Equivalent cards to Rile (red sorceries that deal damage to your own creature, grant trample or draw a card):
1. Barge In — Grants trample and pumps power, but doesn't draw a card.
2. Crash Through — Grants trample to all creatures you control, draws a card, but doesn’t deal damage.
3. Defiant Strike (white) — Draws a card and pumps, but not red, so doesn't match.
4. Warlord’s Fury — Draws a card, but only grants first strike, not trample or damage.

Closest equivalents (all in red):

  • Rile (searched for)
  • Crash Through
  • Warlord’s Fury

There are no exact 1:1 matches in red sorceries for dealing self-damage, drawing a card, and granting trample, but Crash Through is the closest in color and function.

Found Cards

4 Results

Barge In

Crash Through

Defiant Strike

Rile

Barge In #112 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target attacking creature is an illegal target by the time Barge In tries to resolve, the spell won't resolve. Your attacking non-Human creatures won't gain trample.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.2 EUR 0.12 EUR
    Tcgplayer 0.08 USD / 0.24 USD
    Manapool 0.15 USD / 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.

    Crash Through #591 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Crash Through affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain trample.
  • You may cast Crash Through even if you control no creatures. If you control no creatures as the spell resolves, you'll just draw a card.
  • Crash Through affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain trample.
  • You may cast Crash Through even if you control no creatures. If you control no creatures as the spell resolves, you'll just draw a card.
  • Prices

    Seller Price
    Manapool / 3.67 USD 4.74 USD
    Tcgplayer 4.03 USD / 4.8 USD
    Cardmarket / 4.91 EUR 4.68 EUR
    Cardkingdom / 5.49 USD 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

    Defiant Strike #66 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Defiant Strike tries to resolve, the spell won't resolve. You won't draw a card.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD 0.35 USD 0.46 USD
    Cardkingdom 0.35 USD 0.59 USD 0.79 USD
    Manapool 0.3 USD 0.3 USD 0.28 USD
    Cardmarket 0.6 EUR / 0.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+0 until end of turn. Draw a card.

    Rile #136 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Rile targets a creature with 1 toughness, that creature won't be destroyed until after you've drawn a card. Its abilities may affect that draw or trigger on that draw if appropriate.
  • If the damage that would be dealt by Rile is prevented, the creature still gains trample until end of turn.
  • If the target creature is an illegal target by the time Rile resolves, the entire spell doesn't resolve. You won't draw a card.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Cardmarket 0.26 EUR
    Manapool 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.