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"Find me cards equivalent to: Rip, Spawn Hunter"

Equivalent cards (same colors, Legendary Creature, similar effects) to Rip, Spawn Hunter:
1. Captain Sisay (GW) – Searches for legendary cards, strong library-reveal/fetch ability.
2. Shalai and Hallar (GW) – Legendary creature with powerful triggered ability, fits color and type.
3. Tajic, Legion's Edge (GW) – Legendary creature, not directly card draw, but has combat-based abilities.
4. Gaddock Teeg (GW) – Legendary, useful build-around, but not a direct library effect.

Closest in direct effect:

  • Captain Sisay is most similar, regularly manipulates your library in GW colors.


Reason: Very few GW legendary creatures give unique card advantage mechanics similar to Rip, Spawn Hunter.

Found Cards

5 Results

Captain Sisay

Gaddock Teeg

Rip, Spawn Hunter

Shalai and Hallar

Tajic, Legion's Edge

Captain Sisay #47 Legendary Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because the "search" requires you to find a card with certain characteristics, you don't have to find the card if you don't want to.
  • Prices

    Seller Price
    Manapool 4.22 USD / 5.19 USD
    Cardmarket 3.59 EUR / 3.74 EUR
    Cardkingdom 4.99 USD / 7.99 USD
    Tcgplayer 4.56 USD / 5.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Search your library for a legendary card, reveal that card, put it into your hand, thenshuffle

    Gaddock Teeg #199 Legendary Creature — Kithkin Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Kithkin
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one half of a split card has a mana value of 3 or less and doesn't have an {X} in its mana cost, Gaddock Teeg lets you cast that half.
  • A spell's mana value is determined only by its mana cost. Alternative costs (including casting a spell "without paying its mana cost"), additional costs, and cost reductions don't affect a spell's mana value.
  • Prices

    Seller Price
    Manapool / 4.52 USD 1.72 USD
    Cardkingdom / 8.99 USD 2.49 USD
    Tcgplayer / 4.98 USD 2.65 USD
    Cardmarket 1.14 EUR / 3.78 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with in their mana costs can't be cast.

    Rip, Spawn Hunter #228p Legendary Creature — Human Survivor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Survivor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If Rip leaves the battlefield before its ability resolves—and it was still tapped as it left—use its power as it last existed on the battlefield to determine the value of X.
  • If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
  • If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
  • If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
  • Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
  • The value of X is determined only once, as Rip's ability resolves.
  • Prices

    Seller Price
    Tcgplayer / 0.14 USD 0.23 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool / 0.26 USD 0.21 USD
    Cardmarket / 0.18 EUR 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.

    Shalai and Hallar #10 Legendary Creature — Angel Elf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Elf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 7.29 USD / 5.05 USD
    Cardmarket 2.94 EUR / 3.04 EUR
    Cardkingdom 11.99 USD / 6.99 USD
    Tcgplayer 7.4 USD / 6.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.

    Tajic, Legion's Edge #204p Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Mentor

    Rules

  • If Tajic and other creatures you control would be dealt lethal noncombat damage at the same time, the damage that would be dealt to your other creatures is prevented.
  • If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.
  • If the target creature's power is no longer less than the attacking creature's power as the ability resolves, mentor doesn't add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
  • Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature's power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
  • Prices

    Seller Price
    Manapool 0.78 USD / 1.94 USD
    Cardmarket 0.3 EUR / 0.81 EUR
    Cardkingdom 1.99 USD / 3.49 USD
    Tcgplayer / 5.87 USD 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Mentor (Whenever this creature attacks, put a +1/+1counteron target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. : Tajic gains first strike until end of turn.