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"Find me cards equivalent to: Riptide Chimera"

Cards equivalent to Riptide Chimera (blue, Enchantment Creature, similar ability) are rare, but here are some close options:

  • Naiad of Hidden Coves (U, Enchantment Creature, not the same ability but similar type)
  • Thassa's Emissary (U, Enchantment Creature, also in blue)
  • Riptide Chimera (original reference)

There are very few blue Enchantment Creatures with upkeep return effects. Most similar abilities are in white or multi-color. “Eidolon of Philosophy” and “Thassa's Devourer” share type and color but not ability.

Found Cards

3 Results

Naiad of Hidden Coves

Riptide Chimera

Thassa's Emissary

Naiad of Hidden Coves #56 Enchantment Creature — Nymph

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Nymph
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.31 USD
    Manapool 0.15 USD / 0.23 USD
    Cardmarket / 0.17 EUR 0.1 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    During turns other than yours, spells you cast cost less to cast.

    Riptide Chimera #48 Enchantment Creature — Chimera

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Chimera
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Riptide Chimera is the only enchantment you control when its ability resolves, you must return it to its owner's hand.
  • If you control no enchantments when Riptide Chimera's ability resolves (perhaps because Riptide Chimera stops being an enchantment for some reason), then nothing happens.
  • Prices

    Seller Price
    Manapool / 0.46 USD 0.15 USD
    Cardkingdom / 1.49 USD 0.35 USD
    Tcgplayer / 1.13 USD 0.31 USD
    Cardmarket 0.2 EUR / 0.74 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand.

    Thassa's Emissary #68 Enchantment Creature — Crab

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Crab
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow

    Rules

  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • Prices

    Seller Price
    Tcgplayer / 0.39 USD 0.27 USD
    Manapool 0.15 USD / 0.34 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.2 EUR 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Whenever this creature or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3.