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9 Cards Found

AI 🤖 Find me cards equivalent to: Roar of Jukai

Equivalent cards to Roar of Jukai (green, instant, combat trick, often involves power/toughness boost and sometimes trample):

  • Giant Growth (Instant, +3/+3, classic)
  • Invigorate (Instant, +4/+4, costs 0 if you give opponent life)
  • Blossoming Defense (Instant, +2/+2 and hexproof)
  • Vines of Vastwood (Instant, +4/+4 and can't be targeted if kicked)
  • Titanic Growth (Instant, +4/+4)
  • Scale Up (Sorcery, turns creature into 6/4, but still a green pump spell)

Roar of Jukai’s channel ability is less common, but Charge Through draws a card and gives trample, while Rancor is an enchantment but grants trample.


Reason: These are green, low-cost pump spells similar to Roar of Jukai.

Results:

Blossoming Defense #173 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Cardmarket 0.49 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.33 USD
    Manapool 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gets +2/+2 and gains hexproof until end of turn.

    Charge Through #124 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target becomes illegal before Charge Through resolves (perhaps because an opponent destroyed it), you won’t draw a card.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.22 USD
    Cardmarket 0.11 EUR / 0.22 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains trample until end of turn. Draw a card.

    Giant Growth #199 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 427.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+3 until end of turn.

    Invigorate #19 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect says that an opponent can't gain life, you can't have that player gain life to pay Invigorate's alternative cost. If an effect instead replaces life gain, such as that of Sulfuric Vortex, you may choose to pay the cost even though the cost's action is replaced with nothing.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as the alternative cost of Invigorate), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardmarket 0.34 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.45 USD
    Manapool 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

    Rancor #76 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the creature this Aura would enchant is an illegal target by the time Rancor tries to resolve, the Aura spell doesn't resolve. It won't enter the battlefield, so it won't be put into a graveyard from the battlefield and its ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 1.21 USD
    Cardmarket 1.55 EUR / 1.27 EUR
    Cardkingdom 2.29 USD
    Cardsphere 1.19 USD
    Manapool 1.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

    Roar of Jukai #140 Instant — Arcane

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Arcane
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Splice

    Rules

  • Roar of Jukai can be cast even if you don’t control a Forest or there are no blocked creatures. If you control no Forests or if there are no blocked creatures, the spell does nothing.
  • A card with a splice ability can’t be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
  • If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.
  • You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
  • You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 1.33 USD
    Cardmarket 0.08 EUR / 0.26 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

    Scale Up #MH1-179 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Effects that modify the affected creatures' power or toughness (such as the effects of Force of Virtue or Giant Growth) will apply no matter when they started to take effect. The same is true for counters that change the creatures' power or toughness (such as +1/+1 counters).
  • Scale Up overwrites all previous effects that set the affected creatures' color, creature types, power, and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after Scale Up resolves will overwrite that part of the effect.
  • The affected creatures don't lose any abilities when they become Wurms.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.63 USD
    Cardkingdom 1.29 USD
    Cardsphere 0.7 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Titanic Growth #201 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.38 USD
    Cardmarket 0.09 EUR / 0.12 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.15 USD / 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +4/+4 until end of turn.

    Vines of Vastwood #ZEN-193 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • This is not the same as hexproof. If, for example, you target one of your opponent's creatures, your opponents won't be able to target their own creature with spells or abilities.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.63 USD
    Cardkingdom 2.29 USD
    Cardsphere 0.97 USD
    Manapool 1.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

    Blossoming Defense Instant Normal - ~$0.54

    Charge Through Instant Normal - ~$0.24

    Giant Growth Instant Normal - ~$427.11

    Invigorate Instant Normal - ~$0.48

    Rancor Enchantment — Aura Normal - ~$1.43

    Roar of Jukai Instant — Arcane Normal - ~$0.36

    Scale Up Sorcery Normal - ~$0.79

    Titanic Growth Instant Normal - ~$0.23

    Vines of Vastwood Instant Normal - ~$1.24

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