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"Find me cards equivalent to: Robaran Mercenaries"

Equivalent cards (White, similar effect) include:

  • Robaran Mercenaries (your original card)
  • Mirror of the Forebears (close, though not a creature, it copies abilities)
  • Helm of the Host (creates token copies with abilities)
  • Daxos the Returned (White, but not same effect, included for color similarity)

True direct equivalents do not exist in White with exactly the same ability; Robaran Mercenaries is unique in White. Other colors occasionally copy abilities more directly, like Lazav, the Multifarious (Dimir), but do not match your criteria.

Found Cards

5 Results

Daxos the Returned

Helm of the Host

Lazav, the Multifarious

Mirror of the Forebears

Robaran Mercenaries

Daxos the Returned #43 Legendary Creature — Zombie Soldier

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
  • Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
  • Experience counters are the second kind of counters a player can have, joining poison.
  • Putting an enchantment creature token onto the battlefield won’t cause Daxos’s first ability to trigger. On the other hand, constellation abilities trigger whenever an enchantment enters the battlefield under your control, so those abilities will trigger.
  • The ability that defines the token’s power and toughness is part of the token’s copiable values. Copies of the token will also have that ability.
  • The power and toughness of the tokens will change as the number of experience counters you have does.
  • Prices

    Seller Price
    Tcgplayer 1.72 USD
    Manapool 0.6 USD
    Cardkingdom 0.79 USD
    Cardmarket / 0.3 EUR 0.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an enchantment spell, you get an experiencecounter : Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."

    Helm of the Host #217s Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
  • If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
  • If the equipped creature leaves the battlefield before the triggered ability of Helm of the Host resolves, or if there is no equipped creature, no token is created. However, if Helm of the Host leaves the battlefield while its triggered ability is on the stack, a token will be created of the creature it last equipped. If that creature has also left the battlefield, its last known information is used to determine what the token looks like.
  • The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • The token gains haste indefinitely, and this effect isn't copiable. If something else copies the token later, that copy won't have haste.
  • The token isn't legendary, and this exception is copiable. If something else copies the token later, that copy also won't be legendary. If you control two or more permanents with the same name but only one is legendary, the "legend rule" doesn't apply.
  • Prices

    Seller Price
    Cardmarket 9.45 EUR
    Cardkingdom 23.99 USD
    Tcgplayer 30.82 USD
    Manapool 17.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip

    Lazav, the Multifarious #371 Legendary Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Surveil

    Rules

  • Any effects that applied to Lazav before it becomes a copy of another card will continue to apply once it's become a copy. The same is true of any counters that are on Lazav.
  • Because Lazav isn't entering the battlefield when it becomes a copy of a card, any "When this enters the battlefield" or "This enters the battlefield with" abilities of the copied card won't apply.
  • If a card in your graveyard has {X} in its mana cost, X is considered to be 0.
  • If the copied card has an ability that can be activated only once each turn, copying that card a second time will allow you to activate the new instance of that ability.
  • Lazav copies exactly what was printed on the original card and nothing else, except the characteristics it specifically modifies. It doesn't copy any information about the object the card was before it was put into your graveyard.
  • You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 0.31 USD
    Cardkingdom 0.59 USD / 0.49 USD
    Cardmarket / 0.29 EUR 0.22 EUR
    Manapool / 0.25 USD 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Lazav enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Lazav becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

    Mirror of the Forebears #54 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Mirror of the Forebears becomes a copy of a creature that itself has an ability that asks you to choose a creature type as it enters the battlefield and another ability that references “the chosen creature type,” that ability won’t have a choice made for it. You won’t use the type chosen for Mirror of the Forebears.
  • If Mirror of the Forebears becomes a copy of a legendary creature you control, you’ll put one of them into your graveyard.
  • If Mirror of the Forebears becomes a creature the same turn it enters the battlefield, you can’t attack with it or use any of its {T} abilities (if it gains any) unless it has haste.
  • If Mirror of the Forebears copies a creature that’s copying something else, it will become whatever the target is copying.
  • If an effect begins to apply to Mirror of the Forebears before it becomes a copy of another permanent, that effect will continue to apply. For example, if Mirror of the Forebears is activated twice in response to itself targeting first Spirit of the Hearth then Temur Sabertooth, the ability it has while it’s a copy of Temur Sabertooth can be activated and its effect will continue to apply while Mirror of the Forebears is a copy of Spirit of the Hearth.
  • If you activate the second ability of Mirror of the Forebears multiple times in a turn in response to itself, then each time one of those abilities resolves, it will overwrite whatever Mirror of the Forebears is copying. Mirror of the Forebears will wind up as a copy of the permanent targeted by the last ability to resolve. When the turn ends, all instances of the ability will wear off at the same time.
  • If you somehow control a Mirror of the Forebears with no chosen creature type, its activated ability can’t be activated.
  • Mirror of the Forebears becomes an artifact in addition to its other types. This is a copiable value that other effects may copy.
  • Mirror of the Forebears copies the printed values of the target creature, plus any copy effects that have been applied to it. It won’t copy counters on that creature or effects that have changed its power, toughness, types, color, or so on. Notably, it won’t copy effects that made the target creature become a creature.
  • Once the second ability of Mirror of the Forebears resolves, it no longer has that ability.
  • You can’t choose multiple creature types, such as “Cat Warrior.” A Cat Warrior is both a Cat and a Warrior. It’s affected by anything that affects either type and unaffected by things that affect non-Cat or non-Warrior creatures.
  • You must choose an existing creature type, such as Vampire or Cat. Card types such as “artifact” can’t be chosen.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Tcgplayer 1.58 USD
    Cardmarket 2.04 EUR / 0.2 EUR
    Manapool 1.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a creature type. : Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.

    Robaran Mercenaries #22 Creature — Human Mercenary

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Mercenary
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • If Robaran Mercenaries gains an activated ability that's normally linked to a non-activated ability of the creature it came from, the ability Robaran Mercenaries has isn't linked to any ability.
  • If Robaran Mercenaries gains an activated ability that's normally linked to another activated ability of the creature it came from, those two abilities Robaran Mercenaries gains are linked for as long as that creature remains on the battlefield.
  • The costs of activated abilities that Robaran Mercenaries gains must be paid as normal.
  • Prices

    Seller Price
    Tcgplayer / 0.34 USD 0.29 USD
    Cardkingdom 0.59 USD
    Cardmarket 0.17 EUR / 0.51 EUR
    Manapool / 0.39 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance This creature has all activated abilities of all legendary creatures you control.