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AI 🤖 Find me cards equivalent to: Robobrain War Mind

Cards equivalent to Robobrain War Mind (a blue-red artifact creature with an enter/leave-the-battlefield effect) include:

  • Nucklavee (blue-red, returns instant/sorcery from graveyard to hand)
  • Mizzium Meddler (blue, artifact creature, enters battlefield, redirection effect)
  • Maestros Confluence (blue-red, interacts with graveyard)


Reason: All are blue and/or red, artifact creatures or have ETB/LTB effects related to spells or graveyards.

Results:

Maestros Confluence #175 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Goad

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.28 USD
    Cardmarket 0.38 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose three. You may choose the same mode more than once. • Return target monocolored instant or sorcery card from your graveyard to your hand. • Target creature gets -3/-3 until end of turn. • Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

    Mizzium Meddler #64 Creature — Vedalken Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Vedalken
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If Mizzium Meddler leaves the battlefield before its ability resolves, the targets remain unchanged.
  • If Mizzium Meddler’s triggered ability targets a spell or ability with no targets, nothing happens.
  • If a spell or ability has a variable number of targets, you can’t change the number of targets.
  • If changing one target of a spell or ability to Mizzium Meddler would make other targets of that spell or ability illegal, the targets remain unchanged.
  • If the spell or ability has multiple instances of the word “target,” you choose which target you’re changing to Mizzium Meddler as Mizium Meddler’s ability resolves.
  • Mizzium Meddler’s triggered ability can target a spell or ability even if Mizzium Meddler wouldn’t be a legal target for that spell or ability. However, the target of that spell or ability will remain unchanged.
  • The target of the spell or ability won’t change unless Mizzium Meddler fulfills all the targeting criteria. If a spell or ability has multiple targets, such as Send to Sleep, you can change only one of the targets to Mizzium Meddler.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 0.25 USD
    Cardmarket 0.22 EUR / 0.38 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may change a target of target spell or ability to this creature.

    Nucklavee #DDS-26 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.11 USD
    Cardmarket 0.05 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may return target red sorcery card from your graveyard to your hand. When this creature enters, you may return target blue instant card from your graveyard to your hand.

    Robobrain War Mind #566 Artifact Creature — Robot

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: */5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Robot
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • The ability that defines Robobrain War Mind's power functions in all zones, not just the battlefield.
  • Use the number of artifact creatures you control when Robobrain War Mind's second ability resolves, including Robobrain War Mind itself if it's still on the battlefield, to determine the number of energy counters you get.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 10.37 USD
    Cardkingdom 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Robobrain War Mind's power is equal to the number of cards in your hand. When this creature enters, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever this creature attacks, you may pay . If you do, draw a card.

    Maestros Confluence Sorcery Normal - ~$0.35

    Mizzium Meddler Creature — Vedalken Wizard Normal - ~$0.34

    Nucklavee Creature — Beast Normal - ~$0.19

    Robobrain War Mind Artifact Creature — Robot Normal - ~$9.18

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