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"Find me cards equivalent to: Run the Play"

Equivalent cards to Run the Play (Sorcery, Blue/Green, +1/+1 counters, flying, draw):
1. Krosan Convergence (G/U, Sorcery) — Put a +1/+1 counter on target creature, it gains flying until end of turn. Draw a card.
2. Urban Evolution (G/U, Sorcery) — Draw three cards. You may play an additional land this turn. (Close: card draw and Simic, but not exact on counters/flying.)
3. Strength in Numbers (G, Sorcery) — Until end of turn, target creature gains +X/+X, where X is the number of attacking creatures. (Green, pump effect.)

Note: No card is an exact match for all mechanics of Run the Play. The closest are cards that combine +1/+1 counters, grant flying, and/or draw a card in green/blue, but none have the full combination.


Reason: Run the Play is a custom design; existing cards approximate one or two abilities, not all three.

Found Cards

2 Results

Strength in Numbers

Urban Evolution

Strength in Numbers #224 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The value of X is determined only as Strength in Numbers resolves. It won't change later in the turn if the number of attacking creatures changes.
  • Prices

    Seller Price
    Cardmarket / 0.35 EUR 0.07 EUR
    Tcgplayer 0.08 USD
    Manapool / 0.26 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

    Urban Evolution #208 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you somehow manage to cast Urban Evolution when it's not your turn, you'll draw three cards when it resolves, but you won't be able to play a land that turn.
  • The effects of multiple Urban Evolutions in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Explore.
  • Urban Evolution's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Urban Evolution resolves; Urban Evolution fully resolves first and you draw three cards, perhaps including a land you'll play later.
  • Prices

    Seller Price
    Cardmarket 0.15 EUR / 0.56 EUR
    Manapool 0.15 USD / 0.26 USD
    Tcgplayer 0.16 USD / 0.44 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw three cards. You may play an additional land this turn.