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"Find me cards equivalent to: Rush of Battle"

Equivalent or similar cards to Rush of Battle (White sorceries that boost creatures and sometimes grant lifelink):

  • Fortify: white, sorcery, gives creatures either +2/+0 or +0/+2 until end of turn.
  • Inspiring Charge: white, sorcery, gives creatures +2/+2 until end of turn.
  • Tempered Charge: white, sorcery, gives creatures +2/+1 and first strike until end of turn.
  • Rush of Battle: requested card.
  • Stand Firm: white, instant, gives creatures +1/+1 and indestructible until end of turn (not exactly the same, but similar boost).
  • Faith's Reward: white, instant, return to battlefield all permanent cards that went to your graveyard this turn (not a boost, but similar life-saving effect).


Reason: All cards listed are white and provide a similar mass boost effect to creatures, matching most attributes of Rush of Battle. No sorcery shares the exact effect of granting both a power/toughness boost and lifelink specifically to Warriors.

Found Cards

4 Results

Faith's Reward

Fortify

Rush of Battle

Stand Firm

Faith's Reward #14 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is a card that could be put onto the battlefield. Specifically, it means an artifact, creature, enchantment, land, or planeswalker card (instant and sorcery cards aren't permanent cards).
  • Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player's graveyard from the battlefield will likewise stay in the graveyard.
  • Permanent spells that were countered earlier in the turn never entered, so they won't return to the battlefield because of Faith's Reward.
  • You choose what an Aura card put onto the battlefield this way will enchant. You can't choose any permanent cards entering at the same time as that Aura. If there's nothing legal for the Aura to enchant, it stays in the graveyard.
  • Prices

    Seller Price
    Cardkingdom / 6.99 USD 2.79 USD
    Manapool 0.98 USD / 3.51 USD
    Tcgplayer 1.25 USD / 4.83 USD
    Cardmarket 1.24 EUR / 3.84 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

    Fortify #19 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures that come under your control after Fortify resolves won't get the chosen bonus.
  • You choose the mode as you cast Fortify, not as it resolves.
  • Prices

    Seller Price
    Cardmarket 0.04 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.3 USD 0.15 USD
    Tcgplayer 0.03 USD / 0.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

    Rush of Battle #19 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Warrior creatures you control as Rush of Battle resolves gain lifelink in addition to getting +2/+1.
  • Prices

    Seller Price
    Tcgplayer / 0.69 USD 0.1 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.25 USD
    Cardmarket / 0.19 EUR 0.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

    Stand Firm #21 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.1 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)