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"Find me cards equivalent to: Rush of Dread"

Equivalent cards to Rush of Dread (black sorceries with effects forcing opponents to sacrifice, discard, or lose life):
1. Smallpox — Each player sacrifices a creature, discards a card, loses 1 life.

Reason: Multi-effect, all-black sorcery with sacrifice, discard, and life loss.
2. Death Cloud — Each player loses X life, discards X cards, sacrifices X creatures.

Reason: Scales similarly, hits same axes.
3. Syphon Mind — Each other player discards a card, you draw cards.

Reason: Black sorcery, mass discard.
4. Decree of Pain — Destroys all creatures, draws cards for each.

Reason: Board wipe, similar impact to half-sacrifice.
5. Breach the Multiverse — Each opponent mills 10 cards, then you reanimate creatures.

Reason: Powerful sorcery, hits graveyard and creatures.

All are black sorceries that impact hand, board, or life totals. None perfectly match Rush of Dread’s options, but these are closest in color, card type, and impact.

Found Cards

6 Results

Breach the Multiverse

Death Cloud

Decree of Pain

Rush of Dread

Smallpox

Syphon Mind

Breach the Multiverse #358 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • The cards you choose can be ones that were just milled or ones that were already in the graveyard.
  • The creatures you control will be Phyrexians until they leave the battlefield. Any of them that stops being a creature will also stop being a Phyrexian until it becomes a creature again, if applicable.
  • Prices

    Seller Price
    Tcgplayer / 9.43 USD 8.06 USD
    Cardmarket / 6.93 EUR 6.62 EUR
    Manapool / 8.33 USD 9.07 USD
    Cardkingdom 13.99 USD / 12.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

    Death Cloud #DST-40 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control a permanent that’s a creature and a land, and you choose to sacrifice it as you sacrifice creatures, it won’t be on the battlefield when you sacrifice lands. You can’t sacrifice it again.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD
    Manapool 1.94 USD
    Tcgplayer 2.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player loses X life, discards X cards, sacrifices X creatures of their choice, then sacrifices X lands of their choice.

    Decree of Pain #64 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
  • When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Manapool / 21.34 USD 1.3 USD
    Tcgplayer 2.12 USD / 23.67 USD
    Cardmarket / 14 EUR 2.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling (,Discardthis card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.

    Rush of Dread #104 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Spree

    Rules

  • Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
  • If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
  • If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
  • If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.
  • Like the effects of all modal spells, Rush of Dread’s effects happen in order. If the first two modes target different opponents, the opponent targeted by the second mode will see what the first opponent sacrificed before choosing what to discard.
  • No matter which modes you choose, you always follow the instructions in the order they are written.
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
  • Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
  • The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
  • You can’t choose the same mode more than once.
  • You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
  • You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 0.99 USD
    Tcgplayer / 0.47 USD 0.35 USD
    Cardmarket / 0.69 EUR 0.31 EUR
    Manapool / 0.43 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spree (Choose one or more additional costs.) + — Target opponent sacrifices half the creatures they control of their choice, rounded up. + — Target opponent discards half the cards in their hand, rounded up. + — Target opponent loses half their life, rounded up.

    Smallpox #139 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any abilities of the lands sacrificed may modify or trigger on the creatures being sacrificed and on the cards being discarded. Abilities of the creatures won't modify or trigger on the lands being sacrificed, but may modify or trigger on the cards being discarded.
  • Any abilities that trigger while Smallpox is resolving will wait to be put onto the stack until Smallpox is done resolving.
  • As Smallpox resolves, first each player loses 1 life at the same time. Next, each player chooses a card in hand without revealing it, then all of the cards are discarded at the same time. Then starting with the player whose turn it is and proceeding in turn order, each player chooses a creature, knowing the choices made before them. All of the creatures are sacrificed at the same time, then finally repeat this process for lands.
  • Prices

    Seller Price
    Manapool 0.3 USD / 3.17 USD
    Cardkingdom 0.49 USD / 7.99 USD
    Cardmarket / 2.96 EUR 0.22 EUR
    Tcgplayer 0.42 USD / 3.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.

    Syphon Mind #111 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.39 EUR
    Cardkingdom 0.69 USD
    Tcgplayer 0.43 USD
    Manapool 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each other player discards a card. You draw a card for each card discarded this way.