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"Find me cards equivalent to: Samite Herbalist"

Cards equivalent to Samite Herbalist (White, Human Cleric, tapped trigger, life gain/scry):
1. Ainok Guide
Not a cleric, but a white creature that offers scry on entering.
2. Welcoming Vampire
White creature, not a cleric, but gives draw (not scry) with creature triggers.

No exact match exists with all those attributes (White, Human Cleric, tapped trigger: gain life & scry 1), but Samite Herbalist is itself the best fit. The closest is Dawnbringer Cleric (White, Human Cleric, life gain when ETB), but it doesn't scry or care about tapping.


Reason:

Tapped-triggered scry and life gain is unique to Samite Herbalist in mono-white among Human Clerics. The closest similar effect is ETB lifegain or scry, but not both, and not on tap.

Found Cards

4 Results

Ainok Guide

Dawnbringer Cleric

Samite Herbalist

Welcoming Vampire

Ainok Guide #121 Creature — Dog Scout

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Dog
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a mode requires a target and there are no legal targets available, that mode can't be chosen. You must choose another mode if able.
  • You choose which mode you're using as you put the ability on the stack, after the creature has entered the battlefield. Once you've chosen a mode, you can't change that mode even if the creature leaves the battlefield in response to that ability.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.21 USD 0.03 USD
    Cardmarket / 0.35 EUR 0.02 EUR
    Manapool / 0.31 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, choose one — • Put a +1/+1counteron this creature. • Search your library for a basic land card, reveal it, thenshuffleand put that card on top.

    Dawnbringer Cleric #87 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic —Destroytarget enchantment. • Gentle Repose — Exile target card from a graveyard.

    Samite Herbalist #31 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If Samite Herbalist becomes tapped while casting a spell or activating an ability, that spell or ability resolves after Samite Herbalist’s triggered ability has resolved.
  • Samite Herbalist’s ability is a triggered ability, not an activated ability. It doesn’t allow you to tap it whenever you want; rather, you need some other way of tapping it, such as by attacking.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.1 USD / 0.22 USD
    Cardmarket 0.1 EUR / 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    Welcoming Vampire #140 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If creatures enter the battlefield with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creatures on the battlefield, those effects apply when checking to see if Welcoming Vampire's ability will trigger.
  • Welcoming Vampire's ability checks the power of the other creatures only as they enter the battlefield. If one of those creatures has power 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing a creature's power to 2 or less after it enters the battlefield won't cause the ability to trigger.
  • Prices

    Seller Price
    Tcgplayer 0.84 USD
    Manapool 4.13 USD
    Cardmarket / 1.03 EUR 1.16 EUR
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.