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"Find me cards equivalent to: Samut's Sprint"

Equivalent cards to Samut's Sprint (Instant, Red, pump + haste effects):
1. Infuriate — Instant, +3/+2 until end of turn (no haste).
2. Accelerate — Instant, target creature gains haste, draw a card (no pump).
3. Temur Battle Rage — Instant, gives double strike and trample, but no haste or scry.
4. Run amok — Instant, +3/+3 & trample if attacking (no haste or scry).
5. Expedite — Instant, gives haste, draw a card (no pump).

Short reasoning: No direct equivalent with all effects (pump, haste, scry) combined. Cards above are closest red instants with similar abilities.

Found Cards

5 Results

Accelerate

Expedite

Infuriate

Samut's Sprint

Temur Battle Rage

Accelerate #90 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.42 EUR / 3.46 EUR
    Cardkingdom / 4.99 USD 0.99 USD
    Tcgplayer 0.53 USD / 6.48 USD
    Manapool 0.51 USD / 2.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains haste until end of turn. Draw a card.

    Expedite #108 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 0.39 USD
    Manapool / 2.71 USD 0.23 USD
    Tcgplayer / 4.94 USD 0.28 USD
    Cardmarket 0.25 EUR / 2.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains haste until end of turn. Draw a card.

    Infuriate #104 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.38 USD 0.46 USD 0.62 USD
    Cardkingdom 0.59 USD 0.49 USD 0.59 USD
    Tcgplayer 0.63 USD 0.45 USD 0.47 USD
    Cardmarket 0.55 EUR / 0.86 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+2 until end of turn.

    Samut's Sprint #142 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If the target creature is an illegal target by the time Samut’s Sprint tries to resolve, the spell doesn’t resolve. You won’t scry 1.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.35 USD
    Manapool / 0.34 USD 0.15 USD
    Cardmarket / 0.35 EUR 0.12 EUR
    Tcgplayer / 1.08 USD 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

    Temur Battle Rage #351 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Temur Battle Rage checks whether you control a creature with power 4 or greater as it resolves. If you do, the target creature has trample until end of turn even if you no longer control a creature with power 4 or greater later in the turn.
  • If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player, planeswalker, or battle that creature's attacking.
  • Prices

    Seller Price
    Cardmarket / 5.34 EUR 1 EUR
    Cardkingdom / 14.99 USD 1.29 USD
    Tcgplayer 2.08 USD / 18.78 USD
    Manapool / 18.74 USD 1.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.