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AI 🤖 Find me cards equivalent to: Samut, Vizier of Naktamun

Equivalent cards to Samut, Vizier of Naktamun (red-green) that grant haste, allow untapping, or interact with tapped creatures:

  • Samut, Voice of Dissent — grants haste, can untap creatures.
  • Arlinn, Voice of the Pack — red-green, grants haste via wolf production.
  • Rhythm of the Wild — Gruul card, gives creatures haste or +1/+1.
  • Surrak, the Hunt Caller — gives haste to other creatures.
  • Kogla and Yidaro — untaps and interacts with creatures.

These match Samut's colors and some of her abilities.

Results:

Arlinn, Voice of the Pack #77973 Legendary Planeswalker — Arlinn

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 6
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Arlinn
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • A creature that’s a Wolf or Werewolf enters the battlefield with one +1/+1 counter if it would otherwise enter with no +1/+1 counters.
  • A creature that’s both a Wolf and a Werewolf receives only one additional +1/+1 counter from Arlinn’s ability.
  • If Arlinn leaves the battlefield before her last ability resolves, most likely because she only had 2 loyalty when you activated the ability, the Wolf token won’t enter the battlefield with a +1/+1 counter.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1counteron it.
    −2 Create a 2/2 green Wolf creature token.

    Kogla and Yidaro #244 Legendary Creature — Ape Dinosaur Turtle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Ape
  • Dinosaur
  • Turtle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • You don't have to choose a target artifact or enchantment for the last ability. However, if you do, and that permanent is an illegal target at the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't shuffle Kogla and Yidaro into your library and you won't draw a card.
  • Prices

    Seller Price
    Tcgplayer 1.16 USD / 2.86 USD
    Cardmarket 0.79 EUR / 1.11 EUR
    Cardkingdom 2.29 USD / 1.99 USD
    Cardsphere 0.87 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Kogla and Yidaro enters, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. ,Discardthis card:Destroyup to one target artifact or enchantment.Shufflethis card into your library from your graveyard, then draw a card.

    Rhythm of the Wild #1740 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).
  • A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
  • If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
  • If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.
  • If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
  • Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.
  • Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
  • If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.
  • Prices

    Seller Price
    Tcgplayer 9.27 USD
    Cardmarket 7.24 EUR / 8.15 EUR
    Cardkingdom 9.99 USD / 11.99 USD
    Cardsphere 8.26 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1counteror haste.)

    Samut, Vizier of Naktamun #95 Legendary Creature — Human Warrior Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.63 USD / 1.4 USD
    Cardmarket 2.55 EUR / 2.76 EUR
    Cardkingdom 3.99 USD / 2.99 USD
    Cardsphere 1.53 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.

    Samut, Voice of Dissent #205s Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Haste Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 11.42 USD
    Cardmarket 8.19 EUR
    Cardkingdom 9.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Double strike, vigilance, haste Other creatures you control have haste. , : Untap another target creature.

    Surrak, the Hunt Caller #210 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 1.14 USD
    Cardmarket 0.48 EUR / 2.22 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)

    Arlinn, Voice of the Pack Legendary Planeswalker — Arlinn Normal

    Kogla and Yidaro Legendary Creature — Ape Dinosaur Turtle Normal - ~$2.77

    Rhythm of the Wild Enchantment Normal - ~$7.95

    Samut, Vizier of Naktamun Legendary Creature — Human Warrior Cleric Normal - ~$3.35

    Samut, Voice of Dissent Legendary Creature — Human Warrior Normal - ~$7.62

    Surrak, the Hunt Caller Legendary Creature — Human Warrior Normal - ~$2.31

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