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AI 🤖 Find me cards equivalent to: Sarevok's Tome

Equivalent cards to Sarevok's Tome (black artifact with graveyard exile theme and card draw):
1. Tome of Legends — Draws cards with a different trigger, but is a legendary artifact tome.
2. Mazemind Tome — Card draw artifact, also uses Tome in the name.
3. Codex Shredder — Graveyard interaction (though mainly self-mill, not exile).
4. Tormod's Crypt — Artifact that exiles graveyards (no draw).


Reason: These are colorless artifacts tied to graveyard interaction and/or drawing cards like Sarevok's Tome. There isn’t an exact equivalent, but these are functionally closest.

Results:

Codex Shredder #228 Artifact

Info

Color:
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Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
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    Layout:
    Normal
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    Abilities/Keywords

    Mill

    Rules

  • You choose the target of Codex Shredder's last ability before paying its costs, so you can't return Codex Shredder to your hand this way.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 4.66 USD
    Cardmarket 0.16 EUR / 1.98 EUR
    Cardkingdom 0.99 USD
    Manapool 0.22 USD / 3.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target player mills a card. (They put the top card of their library into their graveyard.) , ,Sacrificethis artifact: Return target card from your graveyard to your hand.

    Mazemind Tome #82010 Artifact

    Info

    Color:
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    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
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    Layout:
    Normal
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    Abilities/Keywords

    Scry

    Rules

  • If Mazemind Tome leaves the battlefield while its triggered ability is on the stack, you can't exile it from the zone it's put into.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Put a pagecounteron this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) , , Put a pagecounteron this artifact: Draw a card. When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.

    Sarevok's Tome #685 Artifact

    Info

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    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
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    Layout:
    Normal
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    Rules

  • A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
  • If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
  • If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
  • If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.
  • In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
  • Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
  • Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity.
  • The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
  • There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
  • You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity.
  • Prices

    Seller Price
    Tcgplayer 3.59 USD
    Cardmarket 1.9 EUR
    Cardkingdom 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, you take the initiative. : Add . If you have the initiative, add instead. , : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

    Tome of Legends #246 Artifact

    Info

    Color:
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    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
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    Layout:
    Normal
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    Rules

  • If you control another player's commander, you won't put a page counter on Tome of Legends when you attack with that creature. Similarly, if another player controls your commander, you'll still put a page counter on Tome of Legends if it attacks. (Perhaps the page is about your commander's shocking betrayal.)
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.43 EUR
    Cardkingdom 0.59 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters with a pagecounteron it. Whenever your commander enters or attacks, put a pagecounteron this artifact. , , Remove a pagecounterfrom this artifact: Draw a card.

    Tormod's Crypt #115 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 4.21 USD / 76.46 USD
    Cardmarket 5.17 EUR / 40.72 EUR
    Cardkingdom 6.99 USD / 89.99 USD
    Manapool 2.98 USD / 56.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis artifact: Exile target player's graveyard.

    Codex Shredder Artifact Normal - ~$1.64

    Mazemind Tome Artifact Normal

    Sarevok's Tome Artifact Normal - ~$2.26

    Tome of Legends Artifact Normal - ~$0.38

    Tormod's Crypt Artifact Normal - ~$35.4

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