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"Find me cards equivalent to: Sauron's Ransom"

Cards equivalent to Sauron's Ransom (Instant, Blue/Black, pile choosing, card selection):
1. Fact or Fiction – Instant, Blue. Do a similar pile selection with five cards.
2. Epiphany at the Drownyard – Instant, Blue. Opponent separates X cards into piles, you pick one.
3. Sphinx of Uthuun (not an instant, but similar effect as ETB).
4. Dimir Charm – Instant, Blue/Black, does not separate into piles but fits instant/color.


Reason: Only a few cards provide pile-based effects, especially in U/B instants. Fact or Fiction is the most similar, but Sauron's Ransom is unique in being strictly Dimir and involving piles.

Found Cards

5 Results

Dimir Charm

Epiphany at the Drownyard

Fact or Fiction

Sauron's Ransom

Sphinx of Uthuun

Dimir Charm #154 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Tcgplayer / 0.49 USD 0.29 USD
    Manapool / 0.48 USD 0.15 USD
    Cardmarket 0.26 EUR / 0.86 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Countertarget sorcery spell. •Destroytarget creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

    Epiphany at the Drownyard #59 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • X can be 0, and piles can be empty. If X is 0, you’ll reveal one card and one pile will be empty. Your opponent may choose the empty pile to put into your hand.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Tcgplayer / 0.75 USD 0.32 USD
    Manapool / 0.51 USD 0.15 USD
    Cardmarket / 0.66 EUR 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

    Fact or Fiction #1995 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Piles may be empty.
  • Prices

    Seller Price
    Cardmarket / 5.51 EUR 4.25 EUR
    Cardkingdom 4.99 USD / 3.99 USD
    Tcgplayer 2.6 USD
    Manapool 2.55 USD / 2.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

    Sauron's Ransom #676 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • Each time the Ring tempts you, you must choose a creature if you control one.
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • The opponent may split the cards into one pile of four and one pile of zero. The pile of four cards could be the face-up pile or the face-down pile.
  • You choose just one opponent to look at the top four cards of your library and put them into piles. Other players can't look, but they may attempt to offer advice without knowing what cards are there. The player who looks may choose what information to share with others if that player wants advice on how to split the cards, but that player doesn't have to share any information at all.
  • You don't have to reveal the cards in the face-down pile if you put it into your hand.
  • Prices

    Seller Price
    Tcgplayer / 4.32 USD 3.23 USD
    Manapool 3.86 USD / 5.31 USD
    Cardkingdom / 6.99 USD 3.49 USD
    Cardmarket 2.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.

    Sphinx of Uthuun #59 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/6
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A pile can have no cards in it. In this case, you'll choose whether to put all the revealed cards into your hand or into your graveyard.
  • In multiplayer games, you choose an opponent to separate the cards when the ability resolves. This doesn't target that opponent. Because the cards are revealed, all players may see the cards and offer opinions.
  • You (not your opponent) choose which pile to put into your hand and which to put into your graveyard.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Tcgplayer 0.19 USD
    Cardmarket 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.