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"Find me cards equivalent to: Savage Packmate"

Cards equivalent to Savage Packmate with similar type, color, and text:
1. Immerwolf — Creature — Wolf, colors G/R, gives other Wolf and Werewolf creatures +1/+0 and has trample.
2. Krallenhorde Howler — Creature — Werewolf, color G, gives cost reduction to creatures, nightbound ability.
3. Geier Reach Bandit // Vildin-Pack Alpha — Creature — Human Rogue Werewolf // Werewolf, color R, flips to give other Werewolves haste.
4. Instigator Gang // Wildblood Pack — Creature — Human Werewolf // Werewolf, color R, grants +1/+0 to attacking creatures, trample on flip.

Savage Packmate is unique in combining team pump (+1/+0), trample, and nightbound, but Immerwolf and others are close in effect for the tribe.

Found Cards

3 Results

Vildin-Pack Alpha

Immerwolf

Wildblood Pack

Geier Reach Bandit (Geier Reach Bandit // Vildin-Pack Alpha) #159 Creature — Human Rogue Werewolf

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
  • If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
  • Prices

    Seller Price
    Tcgplayer / 1.73 USD 0.19 USD
    Cardmarket / 1.06 EUR 0.33 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    Vildin-Pack Alpha (Geier Reach Bandit // Vildin-Pack Alpha) #159 Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste Transform

    Rules

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
  • If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.79 USD
    Tcgplayer / 1.73 USD 0.19 USD
    Cardmarket 0.33 EUR / 1.06 EUR
    Manapool 0.15 USD / 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

    Immerwolf #809 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Intimidate Transform

    Rules

  • A creature that’s both a Wolf and a Werewolf gets the bonus only once.
  • A “non-Human Werewolf” is a creature that is a Werewolf but is not a Human.
  • Immerwolf’s bonus never applies to itself, even if it somehow becomes a Werewolf creature.
  • Prices

    Seller Price
    Manapool 5.29 USD / 5.21 USD
    Cardkingdom / 3.49 USD 4.49 USD
    Tcgplayer 5.04 USD / 4.97 USD
    Cardmarket 3.02 EUR / 5.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.

    Instigator Gang (Instigator Gang // Wildblood Pack) #149 Creature — Human Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Trample Transform

    Rules

  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
  • Prices

    Seller Price
    Tcgplayer / 4.89 USD 0.95 USD
    Cardmarket 0.83 EUR / 5.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    Wildblood Pack (Instigator Gang // Wildblood Pack) #149 Creature — Werewolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Werewolf
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Trample Transform

    Rules

  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
  • Prices

    Seller Price
    Manapool 0.23 USD / 1.39 USD
    Cardkingdom 2.29 USD / 3.99 USD
    Cardmarket / 5.07 EUR 0.83 EUR
    Tcgplayer 0.95 USD / 4.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.