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"Find me cards equivalent to: Scaled Herbalist"

Here are cards equivalent to Scaled Herbalist (Creature, Green, lets you put lands onto the battlefield):
1. Sakura-Tribe Scout — {T}: You may put a land card from your hand onto the battlefield.
2. Azusa, Lost but Seeking — You may play two additional lands on each of your turns.
3. Dryad of the Ilysian Grove — You may play an additional land on each of your turns.
4. Wayward Swordtooth — You may play an additional land on each of your turns (has the City's Blessing restriction).
5. Exploration (not a creature, but green and similar effect).


Reason: All are green cards that put lands onto the battlefield or let you play additional lands. Scaled Herbalist included for direct comparison.

Found Cards

6 Results

Azusa, Lost but Seeking

Dryad of the Ilysian Grove

Exploration

Sakura-Tribe Scout

Scaled Herbalist

Wayward Swordtooth

Azusa, Lost but Seeking #1234 Legendary Creature — Human Monk

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Azusa's ability is cumulative with other effects that allow you to play additional lands, such as that of Song of Creation (from the Ikoria: Lair of Behemoths set).
  • Prices

    Seller Price
    Cardmarket 52.52 EUR / 45.86 EUR
    Manapool / 83.36 USD 61.22 USD
    Tcgplayer 69.51 USD / 76.8 USD
    Cardkingdom / 79.99 USD 59.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play two additional lands on each of your turns.

    Dryad of the Ilysian Grove #191 Enchantment Creature — Nymph Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Nymph
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Dryad of the Ilysian Grove’s first ability is cumulative if you control more than one. It’s also cumulative with other effects that let you play additional lands, such as the one from Escape to the Wilds.
  • Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They’ll also have the mana ability of each basic land type (for example, Forests have “{T}: Add {G}.”). They’ll still have their other subtypes and abilities.
  • Giving a land additional basic land types doesn’t change its name or whether it’s legendary or basic.
  • Prices

    Seller Price
    Cardmarket 29.3 EUR / 35.54 EUR
    Tcgplayer / 39.8 USD 32.92 USD
    Manapool / 32.57 USD 33.33 USD
    Cardkingdom 44.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

    Exploration #17 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Exploration’s ability is cumulative with other effects that allow you to play additional lands, including ones created by other Explorations you control.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play an additional land on each of your turns.

    Sakura-Tribe Scout #144 Creature — Snake Shaman Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Shaman
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 3.99 USD / 12.99 USD
    Cardmarket 1.02 EUR / 6.77 EUR
    Manapool / 7.29 USD 1.87 USD
    Tcgplayer / 13.93 USD 2.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : You may put a land card from your hand onto the battlefield.

    Scaled Herbalist #204 Creature — Lizard Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Lizard
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.26 USD / 0.3 USD
    Cardmarket / 0.12 EUR 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : You may put a land card from your hand onto the battlefield.

    Wayward Swordtooth #263 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Wayward Swordtooth's middle ability is cumulative if you control more than one. It's also cumulative with other effects that let you play additional lands, such as the one from Enter the Unknown.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD
    Cardmarket / 2 EUR 3.15 EUR
    Tcgplayer 3.78 USD
    Manapool 2.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.