🤖 ManaHive AI
Equivalent cards to Scrambleverse (Type: Sorcery, Color: Red, Chaotic effect, control-changing):
1. Radiate — Copies an instant or sorcery for each other target. Chaotic but not a control-change.
2. Warp World — Each player shuffles all permanents into the library, reveals that many cards, puts all permanents onto the battlefield. Mass randomization.
3. Confusion in the Ranks (enchantment, not sorcery) — Causes control-changing as permanents enter.
4. Illicit Auction — Sorcery, two or more players bid life for control of a creature.
5. Risky Move (enchantment, not sorcery) — At upkeep, swap control of one of your nonland permanents at random.
Closest is Warp World for massive battlefield chaos, but there’s no true red sorcery with the exact effect of Scrambleverse. Red is best for chaotic, random reassigning of permanents and unpredictable board states.
6 Results
Confusion in the Ranks
Illicit Auction
Radiate
Risky Move
Scrambleverse
Warp World
Confusion in the Ranks #87 Enchantment
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| Converted Cost: | 5 |
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| Layout: | Normal |
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Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.Illicit Auction #183 Sorcery
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Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)Radiate #113 Instant
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Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.Risky Move #223 Enchantment
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At the beginning of each player's upkeep, that player gains control of this enchantment. When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.Scrambleverse #153 Sorcery
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| Converted Cost: | 8 |
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For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.Warp World #150 Sorcery
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| Converted Cost: | 8 |
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| Layout: | Normal |
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