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"Find me cards equivalent to: Scurrilous Sentry"

Equivalent cards to Scurrilous Sentry (Creature, Black, with connive and menace) are:

  • Aven Heartstabber (black/blue, connive when it dies, flying, but not menace)
  • Obscura Interceptor (white/blue/black, connive when it enters, not menace)

There are currently no black mono-creatures with both menace and connive exactly like Scurrilous Sentry. Cards with connive are mostly in Esper colors (W/U/B) from Streets of New Capenna, but not strictly black with those keywords.

Closest black equivalents by ability are:

  • Night Clubber (black, with enters connive trigger, but gives -1/-1 counters, no menace)
  • Rare Opportunity (no existing card, but similar roles by using connive and menace are found in multi-color cards only)

Summary: Scurrilous Sentry is unique for mono-black with this exact combination. Closest equivalents are in Esper colors.

Found Cards

4 Results

Aven Heartstabber

Night Clubber

Obscura Interceptor

Scurrilous Sentry

Aven Heartstabber #433 Creature — Bird Assassin

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Bird
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mill

    Rules

  • If you have five or more mana values among cards in your graveyard and then some of them are removed such that you have fewer than five mana values among those cards, Aven Heartstabber loses its bonus to power and toughness. Notably, this may cause it to die if it now has damage marked on it greater than its toughness.
  • The mana value of a double-faced card in your graveyard is always the mana value of the front face.
  • The mana value of a land card is 0.
  • The mana value of a split card in the graveyard is the total mana value of both halves of that card. It does not have two mana values.
  • X is 0 when determining the mana value of a card in your graveyard.
  • “Five or more mana values among cards in your graveyard” means there are at least five different mana values among those cards.
  • Prices

    Seller Price
    Manapool / 0.28 USD 0.21 USD
    Tcgplayer / 0.31 USD 0.27 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket / 0.4 EUR 0.25 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies,milltwo cards, then draw a card.

    Night Clubber #89 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Blitz

    Rules

  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose blitz cost was paid, the copy won't have haste, won't be sacrificed, and its controller won't draw a card when it dies.
  • If you choose to pay the blitz cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its blitz cost only if you could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you pay the blitz cost to cast a creature spell, that permanent will be sacrificed only if it's still on the battlefield when that triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
  • The triggered ability that lets its controller draw a card triggers when it dies for any reason, not just when you sacrifice it during the end step.
  • You don't have to attack with the creature with blitz unless another ability says you do.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.12 EUR / 0.18 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.26 USD / 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, creatures your opponents control get -1/-1 until end of turn. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card."Sacrificeit at the beginning of the next end step.)

    Obscura Interceptor #324 Creature — Octopus Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Octopus
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Connive Flash Lifelink

    Rules

  • If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. Abilities that trigger “when [that creature] connives,” such as that of Obscura Interceptor, will trigger.
  • If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.
  • If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
  • Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket / 0.35 EUR 0.16 EUR
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.17 USD / 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Lifelink When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, thendiscarda card. If you discarded a nonland card, put a +1/+1counteron that creature.)

    Scurrilous Sentry #108 Creature — Human Knight Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Connive Menace

    Rules

  • If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger "when [that creature] connives" will trigger.
  • If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
  • Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.1 EUR / 0.11 EUR
    Tcgplayer / 0.09 USD 0.07 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever this creature enters or attacks, it connives. (Draw a card, thendiscarda card. If you discarded a nonland card, put a +1/+1counteron this creature.)