cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Scurry of Gremlins"

Cards equivalent to Scurry of Gremlins (enchantment, red/white, token generation, energy, anthem or haste):
1. Outlaw's Merriment (RW) – Enchantment; at upkeep, creates a 1/1 token with different abilities.
2. Assemble the Legion (RW) – Enchantment; creates increasing numbers of 1/1 red and white Soldier tokens each upkeep.
3. Fateful Handoff (R) – Not an enchantment, but creates treasure/tokens.
4. Impact Tremors (R) – Not an enchantment that creates tokens, but cares about creatures entering.
5. Anointed Procession (W) – Not token creation directly, but doubles your tokens.

None create energy counters, as energy is rarely supported for red/white enchantments, but above are closest for RW enchantments with token and anthem-ish effects. Scurry of Gremlins is unique due to its energy mechanic.

Found Cards

5 Results

Anointed Procession

Assemble the Legion

Fateful Handoff

Impact Tremors

Scurry of Gremlins

Anointed Procession #2s Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the tokens enter the battlefield simultaneously. They’ll be created with the same name, color, type and subtype, abilities, power, toughness, and so on.
  • If an effect creates more than one kind of token, it’ll create twice as many of each kind. For example, if you cast Bestial Menace while controlling Anointed Procession, you’ll create two Snake tokens, two Wolf tokens, and two Elephant tokens.
  • If the effect creating the tokens instructs you to do something with those tokens at a later time, like exiling them at the end of combat, you’ll do that for all the tokens.
  • If the token you create has any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities, first determine how many tokens are being created, then apply those abilities individually for each one. For example, if a token with “You may have [this permanent] enter the battlefield as a copy of any creature on the battlefield” would be created (such as an embalmed Vizier of Many Faces), the resulting two tokens can each copy a different creature.
  • If you control two Anointed Processions, then the number of tokens created is four times the original number. If you control three, then the number of tokens created is eight times the original number, and so on.
  • There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Cardmarket 36.8 EUR
    Manapool 64.2 USD
    Tcgplayer 79.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

    Assemble the Legion #474 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Assemble the Legion isn't on the battlefield when its ability resolves, use the number of muster counters it had when it was last on the battlefield to determine how many Soldier tokens to create.
  • Prices

    Seller Price
    Manapool / 0.64 USD 0.46 USD
    Cardkingdom 1.29 USD / 0.99 USD
    Cardmarket 0.44 EUR / 0.6 EUR
    Tcgplayer 0.6 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a mustercounteron this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each mustercounteron this enchantment.

    Fateful Handoff #94p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an artifact or creature on the battlefield has {X} in its mana cost, X is 0.
  • The mana value of an artifact creature that was cast as a prototype is based on the prototype mana cost rather than the card's usual mana cost.
  • Prices

    Seller Price
    Manapool / 0.71 USD 0.35 USD
    Cardkingdom 0.79 USD / 0.79 USD
    Tcgplayer / 0.35 USD 0.36 USD
    Cardmarket / 0.61 EUR 0.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

    Impact Tremors #MOC-285 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple creatures you control enter at the same time, Impact Tremors will trigger once for each of those creatures. This is true even if Impact Tremors enters at the same time as those creatures.
  • Prices

    Seller Price
    Cardmarket 2.44 EUR
    Tcgplayer 1.69 USD
    Manapool 2.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

    Scurry of Gremlins #203 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.21 USD / 0.2 USD
    Cardmarket 0.04 EUR / 0.11 EUR
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of (energy counters) equal to the number of creatures you control. Pay : Creatures you control get +1/+0 and gain haste until end of turn.