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"Find me cards equivalent to: Scuzzback Scrapper"

Equivalent cards to Scuzzback Scrapper (a red-green 1/1 with persist that can tap to give another attacking creature +2/+0):
1. Predatory Urge (green, grants repeatable creature-boosting effect)
2. Boggart Ram-Gang (red-green, haste and wither, similar aggression and mana cost)
3. Kitchen Finks (green-white, persist, similar archetype synergy)


Reason: No exact match for its untap and boost ability, but these hit similar roles (boosting, persist, Gruul colors).

Found Cards

4 Results

Boggart Ram-Gang

Kitchen Finks

Predatory Urge

Scuzzback Scrapper

Boggart Ram-Gang #13 Creature — Goblin Warrior

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Wither

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Tcgplayer 0.27 USD
    Manapool 0.2 USD
    Cardmarket 0.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)

    Kitchen Finks #216 Creature — Ouphe

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Ouphe
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Manapool 0.35 USD / 0.61 USD
    Cardmarket 0.4 EUR / 0.9 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.36 USD / 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Predatory Urge #74 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted creature’s ability is activated, that creature is the one that will deal and be dealt damage when the ability resolves. It doesn’t matter if Predatory Urge leaves the battlefield or somehow becomes attached to another creature by that time.
  • If the targeted creature leaves the battlefield (or otherwise becomes an illegal target) before the ability resolves, the ability doesn’t resolve. The enchanted creature isn’t dealt damage.
  • On the other hand, if the enchanted creature leaves the battlefield before the ability resolves, the ability continues to resolve. The enchanted creature deals damage to the targeted creature equal to the power the enchanted creature had as it last existed on the battlefield.
  • The controller of the enchanted creature may activate the ability, not the controller of Predatory Urge.
  • You may have the enchanted creature target itself with its own ability. If you do, it will deal damage to itself equal to its power, then immediately do it again.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool 0.26 USD
    Cardmarket 0.19 EUR / 0.23 EUR
    Tcgplayer 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has ": This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

    Scuzzback Scrapper #217 Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Wither

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 3.92 USD 0.15 USD
    Cardkingdom / 1.99 USD 0.35 USD
    Manapool 0.15 USD / 0.72 USD
    Cardmarket / 0.54 EUR 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Wither (This deals damage to creatures in the form of -1/-1 counters.)