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"Find me cards equivalent to: Sealock Monster"

Here are some cards equivalent to Sealock Monster (must be blue creatures, octopus/sea creature themed, or deal with land-island interaction or monstrosity):
1. Crush of Tentacles

  • Blue; creates Octopus tokens, interacts with sea creature theme.
    2. Sealock Monster
  • The original card.
    3. Goliath Sphinx
  • Blue, large creature but lacks monstrosity—still a big blue threat.
    4. Deep-Sea Kraken
  • Blue; can't attack unless opponent controls an Island and has a special, blue mechanic (suspend).
    5. Shipbreaker Kraken
  • Blue; has monstrosity and sea creature theme.


Reason:
Very few blue creatures copy the exact mechanics, but Shipbreaker Kraken, Deep-Sea Kraken, and Sealock Monster all fit the blue, sea-monster/makes Islands, or monstrosity theme.

Found Cards

5 Results

Crush of Tentacles

Deep-Sea Kraken

Goliath Sphinx

Sealock Monster

Shipbreaker Kraken

Crush of Tentacles #53 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Surge

    Rules

  • All other nonland permanents will already be in their owners' hands by the time the Octopus token is created. Any triggered abilities or abilities that would have otherwise affected that Octopus won't be around to matter.
  • Casting a spell for its surge cost doesn't change its mana cost or its mana value.
  • For some cards, surge represents only an alternative cost, a discount that applies if you or a teammate has cast another spell this turn. Other cards, like Reckless Bushwhacker, have additional abilities or effects if you paid the surge cost to cast the spell.
  • If an instant or sorcery spell cast for its surge cost is copied, the copy is also considered to have had its surge cost paid.
  • The other spell that you or a teammate cast can be one that's resolved, one that was countered, or (for instants with surge) one that's still on the stack.
  • Prices

    Seller Price
    Cardkingdom / 2.99 USD 1.99 USD
    Manapool 0.52 USD / 1.41 USD
    Tcgplayer 0.88 USD / 3.2 USD
    Cardmarket 0.89 EUR / 2.41 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.

    Deep-Sea Kraken #3 Creature — Kraken

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 10
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Kraken
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Suspend

    Rules

  • A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)
  • Cards exiled with suspend are exiled face up.
  • Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
  • Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
  • If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
  • Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
  • The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
  • When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
  • You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
  • Prices

    Seller Price
    Tcgplayer 1.77 USD
    Cardkingdom 1.99 USD
    Manapool 0.98 USD
    Cardmarket 0.78 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked. Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a timecounter When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if this card is suspended, remove a timecounterfrom it.

    Goliath Sphinx #99 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 7
    Power/Toughness: 8/7
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.09 USD 0.07 USD
    Cardmarket 0.02 EUR / 0.13 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying

    Sealock Monster #62 Creature — Octopus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Octopus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Monstrosity

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • The effect making the land an Island doesn't have a duration and will last indefinitely. The land retains any land types and abilities it already had. An Island has the ability “{T}: Add {U}.”
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.41 USD 0.06 USD
    Cardmarket / 0.23 EUR 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't attack unless defending player controls an Island. : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, target land becomes an Island in addition to its other types.

    Shipbreaker Kraken #63 Creature — Kraken

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Kraken
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Monstrosity

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • If another player gains control of Shipbreaker Kraken, the creatures will no longer be affected by the effect preventing them from untapping, even if you later regain control of Shipbreaker Kraken.
  • If you gain control of a creature that's being prevented from untapping, that creature won't untap during your untap step for as long as you control Shipbreaker Kraken.
  • If you lose control of Shipbreaker Kraken between when its last ability triggers and when that ability resolves, the target creatures will become tapped. However, they won't be affected by the other effect and will untap as normal during their controllers' untap steps.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • The ability can target a tapped creature. If a targeted creature is already tapped when it resolves, that creature just remains tapped and doesn't untap during its controller's untap step.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.49 USD
    Cardmarket / 0.21 EUR 0.2 EUR
    Manapool 0.15 USD / 0.25 USD
    Tcgplayer 0.22 USD / 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.