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"Find me cards equivalent to: Season of Gathering"

Equivalent cards to Season of Gathering (Sorcery, Green, modal, choosing multiple modes):
1. Primal Command – Choose two modes; includes +1/+1 counters, destroy artifacts/enchantments, and other utility.
2. Pest Infestation – Destroys artifacts/enchantments, creates creatures.
3. Decimate – Destroys artifact, enchantment, creature, and land (though all must be chosen).
4. Boon of Boseiju – Similar modal choices, though instant.

Explanation: No card exactly duplicates Season of Gathering, but these cards are green sorceries that allow you to pick multiple powerful effects, often including artifact/enchantment destruction or +1/+1 counter interaction.

Found Cards

5 Results

Boon of Boseiju

Decimate

Pest Infestation

Primal Command

Season of Gathering

Boon of Boseiju #176 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent on the battlefield has {X} in its mana cost, X is 0 when determining that permanent's mana value.
  • The greatest mana value among permanents you control is determined as Boon of Boseiju resolves.
  • Transforming double-faced permanents, such as those found in this set, have the mana value of their front face at all times, even while back-face-up.
  • Prices

    Seller Price
    Cardmarket 0.14 EUR / 0.16 EUR
    Tcgplayer 0.16 USD / 0.28 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.

    Decimate #287 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must choose a legal target for each target required by Decimate. However, if a permanent has multiple card types, it may be chosen as the target for more than one instance of the word "target." For example, you could cast Decimate targeting an artifact creature, an enchantment, and a land.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD / 24.99 USD
    Manapool 0.68 USD / 16.6 USD
    Tcgplayer / 25.83 USD 1.23 USD
    Cardmarket 1.48 EUR / 16.53 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

    Pest Infestation #103 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If any artifacts or enchantments were chosen as targets, and all of them are illegal targets as Pest Infestation tries to resolve, it won't resolve and none of its effects will happen. No Pests will be created.
  • The number of Pests created is equal to twice the chosen value of X, no matter how many artifacts and enchantments were destroyed.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Cardmarket 0.47 EUR
    Manapool 0.15 USD
    Tcgplayer 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."

    Primal Command #55 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Primal Command won't be put into your graveyard until after it's finished resolving, which means it won't be shuffled into your library as part of its own effect if you target yourself with its third mode.
  • Primal Command's modes are performed in the order listed. If you put a noncreature permanent on top of its owner's library and have that player shuffle their graveyard into their library, that card is shuffled away.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD 1.29 USD 2.49 USD
    Tcgplayer 1.67 USD 1.94 USD 1.07 USD
    Cardmarket 0.95 EUR / 2.26 EUR
    Manapool 0.77 USD 1.64 USD 1.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, thenshuffle

    Season of Gathering #192p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Choices made for the first and second modes of Season of Gathering aren't made until the spell is resolving.
  • If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
  • If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
  • No player can cast spells or activate abilities in between the modes of a resolving spell.
  • The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
  • You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
  • You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
  • Prices

    Seller Price
    Manapool / 11.3 USD 8 USD
    Cardmarket / 5.66 EUR 5.11 EUR
    Tcgplayer 5.22 USD / 6.09 USD
    Cardkingdom / 14.99 USD 10.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose up to five worth of modes. You may choose the same mode more than once. — Put a +1/+1counteron a creature you control. It gains vigilance and trample until end of turn. — Choose artifact or enchantment.Destroyall permanents of the chosen type. Draw cards equal to the greatest power among creatures you control.