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"Find me cards equivalent to: Season of Loss"

Closest equivalents to Season of Loss (type: Sorcery, color: Black, modal effects, opponent sacrifice, draw from death, drain life):
1. In Garruk's Wake — Destroys all creatures you don't control, clearing the board (Black sorcery, mass removal).
2. Finale of Eternity — Destroys creatures and scales with mana (Black sorcery, scalable effect).
3. Damnable Pact — Opponent loses life, you draw cards (Black sorcery, draw/drain).
4. Syphon Flesh — Each other player sacrifices a creature (Black modal sacrifice effect).
5. Tendrils of Agony — Opponents lose life, you gain life (Black sorcery, life drain).

None are exactly equivalent due to Season of Loss’ customizable modal structure, but these have similar effects in Black.

Found Cards

6 Results

Damnable Pact

Finale of Eternity

In Garruk's Wake

Season of Loss

Syphon Flesh

Tendrils of Agony

Damnable Pact #93s Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 3.64 USD
    Tcgplayer 4.33 USD
    Cardmarket / 1.78 EUR 1.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player draws X cards and loses X life.

    Finale of Eternity #91 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any abilities that trigger on the target creatures dying or on the creatures returning to the battlefield will all be put onto the stack after Finale of Eternity has finished resolving. If it’s your turn, your opponent’s triggers resolve first, even though their creatures died before your creatures entered the battlefield.
  • Finale of Eternity can target up to three creatures that each have toughness X or less. That is, their total toughness doesn’t have to be X or less.
  • If some but not all of the target creatures you choose are illegal targets as Finale of Eternity resolves, the legal targets are still destroyed and, if X is 10 or more, you still return cards to the battlefield.
  • If some or all of the targets are legal targets but aren’t destroyed, most likely because they have indestructible, you’ll still return cards to the battlefield if X is 10 or more.
  • If you target a creature you own and X is 10 or more, that card will be among those returned to the battlefield.
  • You may cast Finale of Eternity without choosing any target creatures. If X is 10 or more, you’ll just return all creature cards from your graveyard to the battlefield. However, if you choose any targets and all of those targets become illegal before the spell tries to resolve, the spell won’t resolve and you won’t put any cards onto the battlefield.
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 1.99 USD
    Cardmarket 0.92 EUR / 1.81 EUR
    Manapool / 1.66 USD 0.48 USD
    Tcgplayer / 1.62 USD 0.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.

    In Garruk's Wake #113 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.98 USD
    Manapool 4.73 USD
    Cardmarket 1.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures you don't control and all planeswalkers you don't control.

    Season of Loss #112s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
  • If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
  • No player can cast spells or activate abilities in between the modes of a resolving spell.
  • The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
  • When you're following the instructions from the first mode, first the player whose turn it is chooses which creature they're going to sacrifice, then each other player in turn order does the same. Players will know the choices of previous players when making their choices. Then all chosen creatures are sacrificed by their controllers simultaneously. Repeat this process for each additional time the first mode was chosen.
  • You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
  • You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD
    Cardmarket 3.34 EUR
    Manapool 2.44 USD
    Tcgplayer 2.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose up to five worth of modes. You may choose the same mode more than once. — Each player sacrifices a creature of their choice. Draw a card for each creature that died under your control this turn. — Each opponent loses X life, where X is the number of creature cards in your graveyard.

    Syphon Flesh #110 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.

    Tendrils of Agony #2023 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Storm

    Rules

  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
  • Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
  • The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
  • The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
  • You may choose new targets for any of the copies. You can make different choices for each copy.
  • Prices

    Seller Price
    Tcgplayer 1.47 USD
    Cardkingdom 1.79 USD / 2.29 USD
    Manapool 1.21 USD / 1.15 USD
    Cardmarket 1.54 EUR / 2.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)