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"Find me cards equivalent to: Secrets of the Dead"

Here are cards similar to Secrets of the Dead (blue enchantment, rewards graveyard casting):
1. Mystic Remora – U, Enchantment, draws cards for opponent spellcasting (not graveyard, but blue & draw).
2. Jace's Sanctum – 3U, Enchantment, not graveyard but interacts with instants/sorceries; scry/draw synergy.
3. Archmage Emeritus – 2UU, Creature, draws cards for casting/enchanting instants/sorceries (not graveyard, but strong blue draw).

Closest in exact function (draw for graveyard casting, blue enchantment) is only Secrets of the Dead itself in blue. Other colors have Parse the Infinite (black) and River Kelpie (blue, but is a creature, not enchantment).

Nothing matches exactly, but these are the closest.

Found Cards

5 Results

Archmage Emeritus

Jace's Sanctum

Mystic Remora

River Kelpie

Secrets of the Dead

Archmage Emeritus #188 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.
  • If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.
  • If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.
  • Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.
  • Prices

    Seller Price
    Manapool 0.52 USD
    Cardmarket 1.07 EUR
    Tcgplayer 0.78 USD
    Cardkingdom 1.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

    Jace's Sanctum #61 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If there are additional costs to cast an instant or sorcery spell, apply those before applying cost reductions.
  • Jace’s Sanctum can reduce alternative costs such as miracle or overload costs.
  • Jace’s Sanctum’s scry ability will resolve before the instant or sorcery spell that caused it to trigger.
  • The first ability of Jace’s Sanctum can’t reduce the colored mana requirement of an instant or sorcery spell.
  • Prices

    Seller Price
    Manapool / 2.28 USD 0.59 USD
    Cardkingdom 1.99 USD
    Tcgplayer 0.76 USD / 3.18 USD
    Cardmarket 0.79 EUR / 2.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, scry 1.

    Mystic Remora #16 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Cumulative upkeep is a triggered ability that imposes an increasing cost on a permanent. "Cumulative upkeep [cost]" means "At the beginning of your upkeep, if this permanent is on the battlefield, put an age counter on this permanent. Then you may pay [cost] for each age counter on it. If you don't, sacrifice it."
  • Paying cumulative upkeep is always optional. If it's not paid, the permanent with cumulative upkeep is sacrificed. Partial payments of the total cumulative upkeep cost can't be made. For example, if Mystic Remora has three age counters on it when its cumulative upkeep ability triggers, it gets another age counter and then its controller chooses to either pay {4} or sacrifice it.
  • Prices

    Seller Price
    Cardkingdom / 49.99 USD 21.99 USD
    Manapool 15.5 USD / 41.68 USD
    Cardmarket 15.55 EUR / 30.19 EUR
    Tcgplayer / 44.73 USD 19.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cumulative upkeep (At the beginning of your upkeep, put an agecounteron this permanent, thensacrificeit unless you pay its upkeep cost for each agecounteron it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

    River Kelpie #166 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist

    Rules

  • If River Kelpie and another permanent are each put onto the battlefield from a graveyard at the same time, River Kelpie's first ability will trigger twice. (It will see the other permanent entering.)
  • If you cast River Kelpie itself from your graveyard (by using Yawgmoth's Will, for example), neither ability triggers. The first ability doesn't trigger because River Kelpie is put onto the stack; the second ability doesn't trigger because it works only while River Kelpie is already on the battlefield.
  • If you cast another artifact, creature, enchantment, or planeswalker spell from a graveyard, only the second ability triggers. That's because the card is put onto the stack, not onto the battlefield.
  • If you play a land card from a graveyard (by using Crucible of Worlds, for example), only the first ability triggers. That's because the land (which isn't a spell) is put directly onto the battlefield from the graveyard.
  • River Kelpie doesn't give you the ability to cast spells from graveyards. Its second ability merely triggers whenever a spell is cast this way (by using Memory Plunder, for example).
  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Cardmarket 0.29 EUR / 0.3 EUR
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Secrets of the Dead #7099 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Secrets of the Dead’s triggered ability resolves before the spell you cast from your graveyard does.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 3.99 USD
    Cardmarket / 3.07 EUR 4.16 EUR
    Tcgplayer / 3.57 USD 3.34 USD
    Manapool / 3.64 USD 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell from your graveyard, draw a card.