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"Find me cards equivalent to: Seek Bolas's Counsel"

Here are some cards equivalent to Seek Bolas's Counsel—multicolored (U/B/R) sorceries with random or modal effects or Bolas flavor:
1. Cruel Ultimatum

  • Sorcery, UBR. Powerful, multi-effect, game-swinging spell.
    2. Gonti's Aether Heart (less random, but exiles cards to cast for free)
  • More of an artifact, but the effect is similar to exiling/casting cards.
    3. Brilliant Ultimatum
  • WUBR, but lets you choose cards to cast from among exiled ones. Similar effect to one of the modes.
    4. Apex of Power
  • Sorcery, RRR plus exile/cast effect similar to last mode.
    5. Dark Intimations
  • UBR, sorcery, Bolas flavor, has discard, sac, and recursion effects.
    6. Ruinous Ultimatum (WRB)
  • Not exact colors, but destroys all nonland permanents your opponents control, similar boardwipe mode.

All above are multi-colored sorceries (including U/B/R) with powerful, sometimes random, and flexible effects, and/or Bolas flavor. There’s nothing with the full random six-mode aspect of Seek Bolas's Counsel, but above cards are the closest matches.

Found Cards

7 Results

Apex of Power

Brilliant Ultimatum

Cruel Ultimatum

Dark Intimations

Gonti's Aether Heart

Ruinous Ultimatum

Seek Bolas's Counsel

Apex of Power #129s Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 10
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any cards not cast, including land cards, remain in exile.
  • Apex of Power doesn't change when you can cast the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • If an effect copies Apex of Power, the copy wasn't cast at all, so you won't add ten mana.
  • Prices

    Seller Price
    Tcgplayer 4.36 USD
    Cardmarket 3.18 EUR
    Manapool 5.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.

    Brilliant Ultimatum #159 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
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    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs, such as conspire costs and kicker costs.
  • One of the piles may have zero cards in it if the opponent wishes.
  • The cards are exiled face up.
  • The cards in the pile that wasn’t chosen remain exiled. Likewise, any cards in the chosen pile that you can’t play or you choose not to play remain exiled.
  • You can play a land card from the chosen pile only if it’s your turn (which it probably is, since Brilliant Ultimatum is a sorcery) and you haven’t yet played a land this turn. That means that if there are two lands in the chosen pile, you’ll be able to play a maximum of one of them.
  • You play cards from the chosen pile as part of the resolution of Brilliant Ultimatum. You may play them in any order. Timing restrictions based on the card’s type (such as creature or sorcery) are ignored. Other play restrictions are not (such as “Cast [this card] only during combat”). You play all of the cards you like, putting land onto the battlefield and spells on the stack, then Brilliant Ultimatum finishes resolving and is put into your graveyard. The spells you cast this way will then resolve as normal, one at a time, in the opposite order that they were put on the stack.
  • Prices

    Seller Price
    Tcgplayer / 4.27 USD 1.55 USD
    Cardkingdom 0.99 USD / 2.99 USD
    Manapool / 2.31 USD 0.78 USD
    Cardmarket 0.55 EUR / 2.42 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.

    Cruel Ultimatum #17 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the actions for Cruel Ultimatum are performed sequentially, in the order listed. Earlier actions may affect how you perform later actions. For example, if the opponent sacrifices a creature that they control but you own, it will end up in your graveyard. When Cruel Ultimatum lets you return a creature card from your graveyard to your hand, you can choose that one.
  • Cruel Ultimatum's only target is an opponent. You don't choose which creature card in your graveyard you'll return to your hand until Cruel Ultimatum resolves.
  • If, as Cruel Ultimatum begins to resolve, your opponent's life total is 5 or less and you have two or fewer cards in your library, the game will result in a draw. Your opponent's life total will drop to 0 or less, but Cruel Ultimatum must finish resolving completely before state-based actions are performed. You'll then be forced to draw three cards and fail to draw one. When state-based actions are finally performed, you and your opponent will both lose the game at the same time, which means the game is a draw.
  • If the target opponent is an illegal target as Cruel Ultimatum tries to resolve, it won't resolve and none of its effects will happen. (I'm not going to list them all here because it would just be disappointing to hear all of the things you won't get to do.)
  • Prices

    Seller Price
    Tcgplayer 0.9 USD
    Cardmarket 0.45 EUR
    Cardkingdom 0.99 USD
    Manapool 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

    Dark Intimations #128s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each opponent chooses a permanent to sacrifice from among the creatures and planeswalkers that player controls. You don't choose which type of permanent the player has to sacrifice.
  • If an opponent can't sacrifice a creature or planeswalker, that player still discards a card if able. You still return a creature or planeswalker card to your hand if able, even if no opponent sacrifices a permanent and/or discards a card. You still draw a card even if you can't return a card to your hand.
  • If two or more Dark Intimations are in your graveyard when you cast a Bolas planeswalker spell, you'll exile each of them and that planeswalker will enter the battlefield with that many additional loyalty counters.
  • The draconic Planeswalker Nicol Bolas is not featured in the Aether Revolt set. He must be up to something nefarious elsewhere.
  • When Dark Intimations resolves, first the player whose turn it is (if that player is an opponent) chooses which creature or planeswalker they will sacrifice, then each other opponent in turn order does the same, then all chosen permanents are sacrificed at the same time. Then each opponent in the same order chooses a card in their hand without revealing it, then all chosen cards are discarded at the same time.
  • You choose the creature or planeswalker card to return to your hand while Dark Intimations is resolving. No player may take actions between the time you choose one and the time you put it into your hand.
  • There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Cardmarket 0.61 EUR
    Manapool 0.52 USD
    Tcgplayer 0.68 USD
    Cardkingdom 1.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent sacrifices a creature or planeswalker of their choice, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile this card from your graveyard. That planeswalker enters with an additional loyaltycounteron it.

    Gonti's Aether Heart #152s Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 11.76 USD
    Manapool 11.67 USD
    Cardkingdom 9.49 USD
    Cardmarket 7.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Gonti's Aether Heart or another artifact you control enters, you get (two energy counters). Pay eight , Exile Gonti's Aether Heart: Take an extra turn after this one.

    Ruinous Ultimatum #220 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 3.49 USD
    Tcgplayer / 3.32 USD 2.86 USD
    Cardmarket / 3.23 EUR 1.64 EUR
    Manapool / 3.63 USD 1.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all nonland permanents your opponents control.

    Seek Bolas's Counsel #98 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • Each player controls the current plane card during their turn.
  • If Bolas has you choose the fourth mode, you can’t play land cards exiled this way.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, you must pay those to cast the card.
  • In a Limited event, each card a player opened (in a Sealed Deck event) or drafted (in a Booster Draft event) is their sideboard.
  • One a spell or ability has had a random mode chosen, a player can’t choose to not finish casting or activating that spell or ability unless there’s no way for the player to complete the process. For example, the player can’t choose to not activate mana abilities to pay for the spell.
  • One card (Fractured Powerstone) allows you to roll the planar die even if you’re not playing a Planechase game as long as you’ve already planeswalked to a plane card. If you roll the Planeswalker symbol outside of a Planechase game, you’ll planeswalk away from Pools of Becoming, but you won’t planeswalk to a new plane. You’re totally lost, which tends to work out well.
  • Pools of Becoming is a plane card that reads “At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards” and “Whenever you roll CHAOS, reveal the top three cards of your planar deck. Each of the revealed cards' CHAOS abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.” The second ability can’t trigger unless you roll a planar die.
  • The last mode’s emblem doesn’t change when you can cast cards from your sideboard.
  • There’s no way to leave Pools of Becoming other than by rolling a planar die or finding an effect that instructs you to planeswalk.
  • You can’t choose to roll a planar die (which would allow you to leave the Pools of Becoming or trigger its last ability) unless you’re playing a Planechase game.
  • You must cast any of the exiled cards you wish to cast while Seek Bolas’s Counsel is resolving. You can’t cast them later in the turn.
  • You planeswalk to Pools of Becoming even if you’re not playing a Planechase game. This planeswalk isn’t represented by a plane card. If you are playing a Planechase game, you planeswalk away from the current plane but you don’t reveal the top card of any planar deck.
  • Prices

    Seller Price
    Tcgplayer 0.83 USD
    Cardmarket 1.54 EUR
    Cardkingdom 0.69 USD
    Manapool 0.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one at random — • You get an emblem with "At the beginning of your upkeep, pay . If you don't, you lose the game." • Each player discards their hand. • Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.) • For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs. •Destroyall creatures and non-Bolas planeswalkers. • You get an emblem with "You can cast nonland cards from your sideboard."