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"Find me cards equivalent to: Seething Anger"

Equivalent cards for Seething Anger (Red Sorceries, temp pump with or without buyback):
1. Fists of Flame — Red instant, gives +X/+0 (draw dependent) and trample.
2. Infuriate — Red instant, gives +3/+2 until end of turn.
3. Tectonic Rift — Red sorcery, not a direct pump but impactful tempo.
4. Brute Force — Red instant, +3/+3 until end of turn.

Best match for a red sorcery with temporary power pump and repeatability is Seething Anger itself; others usually are instants or don’t have buyback. No exact functional equivalent in red sorcery with buyback, but many instants provide similar effect.

Found Cards

5 Results

Brute Force

Fists of Flame

Infuriate

Seething Anger

Tectonic Rift

Brute Force #157 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 2.99 USD
    Tcgplayer 0.45 USD / 0.67 USD
    Cardmarket 0.14 EUR / 0.42 EUR
    Manapool 0.15 USD / 0.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+3 until end of turn.

    Fists of Flame #MH1-123 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," Fists of Flame's effect doesn't count them.
  • If the target creature is an illegal target by the time Fists of Flame tries to resolve, the spell doesn't resolve. You won't draw a card.
  • The bonus that the target creature receives is locked in as Fists of Flame resolves, counting the card drawn during its first effect. The creature won't get an additional +1/+0 if you draw another card later in the turn.
  • Prices

    Seller Price
    Tcgplayer 0.53 USD
    Cardmarket 0.24 EUR
    Manapool 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

    Infuriate #104 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.9 EUR / 0.62 EUR
    Tcgplayer 0.74 USD 0.49 USD 0.57 USD
    Cardkingdom 0.79 USD 0.49 USD 0.99 USD
    Manapool 0.52 USD 1.03 USD 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+2 until end of turn.

    Seething Anger #STH-96 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Buyback

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.39 USD
    Tcgplayer 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.

    Tectonic Rift #M19-162 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because it doesn’t modify the characteristics of creatures, Tectonic Rift can affect creatures that enter the battlefield or lose flying after the spell resolves, and it will stop affecting creatures that gain flying.
  • If the target land is an illegal target by the time Tectonic Rift tries to resolve, the spell doesn’t resolve. Creatures without flying will be able to block as normal. If the target is legal but not destroyed (most likely because it has indestructible), creatures without flying will be unable to block.
  • Prices

    Seller Price
    Tcgplayer 0.28 USD
    Manapool 0.15 USD
    Cardmarket 0.07 EUR
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target land. Creatures without flying can't block this turn.