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"Find me cards equivalent to: Sekki, Seasons' Guide"

Equivalent cards (mono-green, Legendary Creature — Spirit, with graveyard or counter/token interaction) include:

  • Sekki, Seasons' Guide (requested card)
  • Kodama of the East Tree (legendary green Spirit, counters synergy, not graveyard-focused)
  • Kodama of the Center Tree (legendary green Spirit, cares about Spirits, not +1/+1 counters)
  • Konda, Lord of Eiganjo (legendary, graveyard return via indestructible, but white, not green)

None have the exact same interaction as Sekki with +1/+1 counters turning into tokens and graveyard return, but these are the closest mono-green legendary Spirits. Sekki is unique for that full combination.

Found Cards

4 Results

Kodama of the Center Tree

Kodama of the East Tree

Konda, Lord of Eiganjo

Sekki, Seasons' Guide

Kodama of the Center Tree #131 Legendary Creature — Spirit

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: */*
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Kodama of the Center Tree can return itself to its owner’s hand if you control five or more Spirits when it is put into a graveyard from the battlefield.
  • Soulshift is a leaves the battlefield trigger, so the gamestate is referenced immediately before the Soulshift trigger to determine the value of X. Soulshift X includes Kodama of the Center Tree. So, X is always at least 1.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 5.12 USD
    Manapool 0.25 USD / 8.32 USD
    Cardkingdom 0.99 USD / 6.99 USD
    Cardmarket / 4.07 EUR 0.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)

    Kodama of the East Tree #582 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner Reach

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If a permanent or a permanent card in your hand has {X} in its mana cost, {X} is considered to be 0.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Manapool / 7.1 USD 7.1 USD
    Cardkingdom 7.99 USD
    Tcgplayer 9.98 USD
    Cardmarket 3.6 EUR / 7 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

    Konda, Lord of Eiganjo #30 Legendary Creature — Human Samurai

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Samurai
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bushido Indestructible Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 38.99 USD 5.87 USD
    Manapool 4.42 USD / 22.59 USD
    Cardmarket 2.4 EUR / 14.3 EUR
    Cardkingdom 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

    Sekki, Seasons' Guide #148 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Creature tokens are put onto the battlefield even if there are no more +1/+1 counters to remove. For example, attempting to deal 9 damage to Sekki causes its replacement effect to 1) prevent the 9 damage, 2) remove all eight of the +1/+1 counters, and 3) put nine Spirit creature tokens onto the battlefield.
  • Damage that can't be prevented still causes counters to be removed from Sekki and puts creature tokens onto the battlefield.
  • Increasing Sekki's toughness with a card like Indomitable Will allows Sekki to prevent damage and make tokens even it if has no +1/+1 counters to be removed.
  • You can sacrifice any eight Spirits to pay for Sekki's activated ability, not just the Spirit creature tokens.
  • Prices

    Seller Price
    Cardkingdom / 54.99 USD 2.99 USD
    Manapool 0.88 USD / 28.3 USD
    Cardmarket 0.86 EUR / 14.01 EUR
    Tcgplayer 1.76 USD / 33.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sekki enters with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return this card from your graveyard to the battlefield.