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"Find me cards equivalent to: Seraph"

Equivalent cards to Seraph (Creature — Angel, color W, with a similar effect) are:
1. Seraph (original reference)
2. Admonition Angel — Also a white Angel, with a unique exile-based effect.
3. Angel of Serenity — ETB effect exiles creatures and can return them to hand.
4. Herald of War — Power/toughness boosting Angel.
5. Angel of Finality — Graveyard hate, but not a reanimator.

Closest functional equivalent within white Angels for steal on death is rare; white tends to exile or return from graveyard, but seldom steals. No direct reanimator Angel in monowhite, but above are the most similar in color, type, and notable effect.

Found Cards

5 Results

Admonition Angel

Angel of Finality

Angel of Serenity

Herald of War

Seraph

Admonition Angel #1 Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Admonition Angel's landfall ability and its last ability are linked. The last ability refers only to cards exiled with its landfall ability.
  • If Admonition Angel's landfall ability triggers, but the Angel leaves the battlefield before it resolves, its last ability will trigger and resolve first. All previously exiled cards will be returned to the battlefield. Then the landfall ability will resolve and exile the targeted permanent forever.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Manapool / 23.96 USD 0.91 USD
    Cardkingdom 2.99 USD / 15.99 USD
    Tcgplayer / 34.6 USD 2.06 USD
    Cardmarket / 13.15 EUR 1.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

    Angel of Finality #1342 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.71 EUR
    Cardkingdom 1.49 USD
    Tcgplayer 1.55 USD
    Manapool 1.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, exile target player's graveyard.

    Angel of Serenity #1377 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 5/6
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Angel of Serenity leaves the battlefield before its "enters" ability has resolved, its leaves-the-battlefield ability will trigger and do nothing. Then the "enters" ability will resolve and exile the targeted creatures and/or creature cards indefinitely.
  • If a creature targeted by the "enters" ability dies before that ability resolves, it will become an illegal target even though it may be a creature card in a graveyard when the ability resolves. It won't be exiled.
  • You choose the targets as part of putting the "enters" trigger on the stack. Because that ability includes "you may," you choose whether to exile the targets when the ability resolves.
  • You choose up to three total targets from among other creatures on the battlefield and creature cards in graveyards. You may choose zero targets.
  • Prices

    Seller Price
    Manapool / 10.19 USD 10.68 USD
    Cardkingdom / 9.99 USD 12.99 USD
    Cardmarket / 8.11 EUR 6.35 EUR
    Tcgplayer 10.33 USD / 11.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.

    Herald of War #24 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A creature spell that's both an Angel and a Human will cost {1} less to cast for each +1/+1 counter on Herald of War.
  • If there are additional costs to cast a creature spell, such as a kicker cost, apply those increases before applying cost reductions.
  • The +1/+1 counter is put on Herald of War before blockers are declared and combat damage is dealt.
  • The cost reduction is based on the total number of +1/+1 counters on Herald of War, not just the ones put on it by its own ability.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Cardkingdom / 8.99 USD 5.99 USD
    Manapool 2.47 USD / 2.39 USD
    Cardmarket / 6.63 EUR 2.37 EUR
    Tcgplayer 2.77 USD / 5.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature attacks, put a +1/+1counteron it. Angel spells and Human spells you cast cost less to cast for each +1/+1counteron this creature.

    Seraph #51 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • You do not get the creature back if the creature is not still in the graveyard at the end of the turn.
  • If Seraph isn’t on the battlefield at the time the other creature is put into a graveyard, the ability won’t trigger. However, the ability does trigger if Seraph and the other creature are put into the graveyard at the same time.
  • If the other creature ceases to be a creature card after it leaves the battlefield (it’s an animated Mishra’s Factory, for example), it will be returned to the battlefield by this ability and you will have to sacrifice it when you lose control of Seraph.
  • If the other creature is a token, it will cease to exist after being exiled. It won’t be returned to the battlefield.
  • Once the ability triggers, you’ll return the card to the battlefield under your control at the end of the turn even if you no longer control Seraph at that time. In fact, if Seraph leaves the battlefield before the card is returned to the battlefield, you’ll never have to sacrifice it as a result of this ability. If Seraph remains on the battlefield but changes controllers before the card is returned, you’ll still get the returned card. However, in that scenario, you’ll still have to sacrifice it if you later regain control Seraph and then lose control of it once more.
  • Prices

    Seller Price
    Tcgplayer 0.73 USD
    Cardkingdom 0.59 USD
    Cardmarket 1 EUR
    Manapool 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step.Sacrificethe creature when you lose control of this creature.