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4 Cards Found

AI 🤖 Find me cards equivalent to: Serendib Sorcerer

Equivalent cards to Serendib Sorcerer (blue, creature, taps to change another creature):
1. Glamerdye – Changes color identity (though not a creature, it’s blue and about changing characteristics).
2. Beguiler of Wills – Blue, taps to gain control (similar tap ability affecting creatures).
3. Surgespanner – Blue, taps to bounce permanents (tap ability, needs mana but changes board state).

These have blue and tap-related control or change effects like Serendib Sorcerer. There are few with the exact polymorph ability, but these are closest in color and play pattern.

Results:

Beguiler of Wills #28 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In order to activate the ability, you must be able to target a creature with power less than or equal to the number of creatures you control. The comparison is made again when the ability resolves. If the power is greater than the number of creatures you control at that time, the target is illegal and the ability doesn’t resolve.
  • The control-changing effect lasts indefinitely, even if the power of the creature becomes greater than the number of creatures you control after the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 2.03 USD / 11.14 USD
    Cardmarket 2.65 EUR / 9.76 EUR
    Cardsphere 2.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Gain control of target creature with power less than or equal to the number of creatures you control.

    Glamerdye #21 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Retrace

    Rules

  • A retrace card cast from your graveyard follows the normal timing rules for its card type.
  • Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You're casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
  • Glamerdye affects each instance of the chosen word in the text box of the spell or permanent, as long as it's being used as a color word. Glamerdye won't change such words in card names, such as White Knight. It also won't change mana symbols.
  • Glamerdye can change color words preceded by "non." For example, if you have it change "red" to "green," it will also change "nonred" to "nongreen."
  • Glamerdye can't affect the keyword fear.
  • Glamerdye changes only words actually printed on the spell or permanent (if it's a card), words that are part of the spell or permanent's original characteristics as stated by the effect that created it (if it's a token or a copy of a spell), or words that were granted to the spell or permanent as part of a copy effect. It won't change words that are granted to the spell or permanent by any other effects. For example, if an Aura grants a creature protection from blue, you can change that to protection from red by targeting the Aura, but not by targeting the creature. Glamerdye also can't change what color was chosen for a permanent (such as Painter's Servant) as it entered.
  • Glamerdye's effect has no duration. It will last until the game ends or the affected spell or permanent leaves the relevant zone, with the following exception: If Glamerdye affects an artifact, creature, enchantment, or planeswalker spell, it will also affect the permanent that spell becomes when it resolves.
  • If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it's still in the graveyard.
  • When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.
  • You choose the two color words when Glamerdye resolves. You can't change a word to the same word; you must choose a different word.
  • Prices

    Seller Price
    Tcgplayer 1.8 USD / 7.57 USD
    Cardmarket 2.03 EUR / 16.93 EUR
    Cardkingdom 3.99 USD / 15.99 USD
    Cardsphere 2.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    Serendib Sorcerer #61 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.74 USD
    Cardmarket 0.13 EUR / 0.72 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.42 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature other than this creature has base power and toughness 0/2 until end of turn.

    Surgespanner #92 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For the ability to trigger, the creature has to actually change from untapped to tapped. If an effect attempts to tap the creature, but it was already tapped at the time, this ability won't trigger.
  • This is a triggered ability, not an activated ability. It doesn't allow you to tap the creature whenever you want; rather, you need some other way of tapping it, such as by attacking with the creature.
  • Prices

    Seller Price
    Tcgplayer 1.84 USD / 9.27 USD
    Cardmarket 0.68 EUR / 4.1 EUR
    Cardkingdom 0.79 USD / 4.99 USD
    Cardsphere 1.4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes tapped, you may pay . If you do, return target permanent to its owner's hand.

    Beguiler of Wills Creature — Human Wizard Normal - ~$5.52

    Glamerdye Instant Normal - ~$7.22

    Serendib Sorcerer Creature — Human Wizard Normal - ~$0.45

    Surgespanner Creature — Merfolk Wizard Normal - ~$3.3

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