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AI 🤖 Find me cards equivalent to: Shadow Alley Denizen

Some equivalent cards to Shadow Alley Denizen (black, 1-drop, grants evasion to creatures) are:

  • Night Market Lookout: 1-drop black, triggers when tapped for an ability.
  • Aether Poisoner: cheap black creature, makes unblockable strategies with servos.
  • Ruthless Sniper: 1-drop black, triggers when cycling/discarding.


Reason: All are low-cost black creatures with abilities relevant to evasion or triggering from creatures entering the battlefield. None grant exactly the same unblockable effect, but all fit aggressive black decks.

Results:

Aether Poisoner #75 Creature — Human Artificer

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch (Any amount of damage this deals to a creature is enough todestroyit.) When this creature enters, you get (two energy counters). Whenever this creature attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.

    Night Market Lookout #103 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For the ability to trigger, Night Market Lookout has to actually change from untapped to tapped. If an effect attempts to tap it, but it was already tapped at the time, this ability won't trigger.
  • In a Two-Headed Giant game, Night Market Lookout's ability causes the opposing team to lose a total of 2 life.
  • This is a triggered ability, not an activated ability. It doesn't allow you to tap Night Market Lookout whenever you want; rather, you need some other way of tapping it, such as by attacking.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes tapped, each opponent loses 1 life and you gain 1 life.

    Ruthless Sniper #105 Creature — Human Archer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Archer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers whenever you discard a card doesn’t give you permission to discard cards. You’ll need another effect that instructs or allows you to discard them.
  • An ability that triggers whenever you “cycle or discard” a card triggers only once if you cycle a card. The ability “Whenever you discard a card” is functionally identical to this ability; cycling is mentioned for clarity.
  • If a player discards a card during their cleanup step due to having too many cards in hand, any appropriate abilities that trigger on discarding that card trigger. If this happens, those triggered abilities are put onto the stack and players receive priority in that cleanup step to cast spells or activate abilities (normally, no players may take actions during a cleanup step). Another cleanup step is created following that one.
  • Some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
  • While resolving Ruthless Sniper’s triggered ability, you can’t pay {1} multiple times to put more counters on creatures.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.36 USD
    Cardmarket 0.14 EUR / 0.35 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cycle ordiscarda card, you may pay . If you do, put a -1/-1counteron target creature.

    Shadow Alley Denizen #92 Creature — Vampire Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Shadow Alley Denizen can be chosen as the target of its own ability.
  • The black creature that entered can be chosen as the target of Shadow Alley Denizen's ability, but it won't be able to attack that turn unless it also has haste.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.21 USD
    Cardmarket 0.14 EUR / 0.25 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.16 USD
    Manapool 0.15 USD / 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

    Aether Poisoner Creature — Human Artificer Normal

    Night Market Lookout Creature — Human Rogue Normal

    Ruthless Sniper Creature — Human Archer Normal - ~$0.28

    Shadow Alley Denizen Creature — Vampire Rogue Normal - ~$0.24

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