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AI 🤖 Find me cards equivalent to: Shadow of the Second Sun

Equivalent cards to Shadow of the Second Sun (white & blue, cares about extra turns/after your first turn effects) are:
1. Paradox Haze — Gives you an additional upkeep, triggering after-your-first-upkeep effects.
2. Sphinx of the Second Sun — Gives you an additional beginning phase after your postcombat main phase.
3. Strionic Resonator (colorless but synergizes)— Copies triggered abilities, can double second-turn triggers.

These cards share mechanical or thematic similarities regarding extra turn/phase triggers in Azorius (white-blue) colors.

Results:

Paradox Haze #123 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Abilities that trigger "at the beginning of [your] upkeep" will trigger at the beginning of each additional upkeep as well.
  • If an effect causes the enchanted player to skip their upkeep step, this ability won't trigger.
  • If echo triggers during the first upkeep, it won't trigger again during the second upkeep since the creature won't have entered since that player's last upkeep.
  • If two Paradox Hazes enchant the same player, they'll both trigger when that player's first upkeep of the turn begins. The player will get two additional upkeep steps.
  • Paradox Haze targets a player when it's cast, and it enters attached to that player.
  • Prices

    Seller Price
    Tcgplayer 2.9 USD / 3.46 USD
    Cardmarket 2.15 EUR / 3.33 EUR
    Cardkingdom 4.99 USD / 4.99 USD
    Manapool 4.16 USD / 2.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

    Shadow of the Second Sun #402 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below).
  • Even if the enchanted player doesn't attack with any creatures during combat, they'll still get a postcombat main phase and Shadow of the Second Sun's ability will still trigger.
  • If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you are enchanted by Shadow of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.
  • If the enchanted player somehow has more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Shadow of the Second Sun's ability triggers at the beginning of each of them.
  • The additional beginning phase all happens during the current turn. Any effects that last "until your next turn" or similar won't expire just because they'll go through an additional beginning phase.
  • The enchanted player's additional beginning phase will be a lot like their normal beginning phase. During the untap step, permanents will phase in or out as appropriate and they'll untap their tapped permanents. Anything they control that triggers "at the beginning of your upkeep" or similar will trigger during their upkeep step, and they'll eventually draw a card for their draw step.
  • Prices

    Seller Price
    Tcgplayer 1.39 USD / 3.78 USD
    Cardmarket 1.15 EUR / 1.96 EUR
    Cardkingdom 2.49 USD / 3.99 USD
    Manapool 1.19 USD / 3.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)

    Sphinx of the Second Sun #1720 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below.)
  • Even if you don't attack with any creatures during combat, you'll still get a postcombat main phase and Sphinx of the Second Sun's ability will still trigger.
  • If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you control Sphinx of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.
  • If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun's ability triggers at the beginning of each of them.
  • The additional beginning phase all happens during the current turn. Any effects that last "until your next turn" or similar won't expire just because you'll go through an additional beginning phase.
  • The additional beginning phase will be a lot like your normal beginning phase. During the untap step, permanents will phase in or out as appropriate and you'll untap your tapped permanents. Anything that triggers "at the beginning of your upkeep" or similar will trigger during the upkeep step, and you'll eventually draw a card for your draw step.
  • Prices

    Seller Price
    Tcgplayer 4.87 USD
    Cardmarket 4.11 EUR / 5.1 EUR
    Cardkingdom 7.99 USD
    Manapool 5.21 USD / 7.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

    Strionic Resonator #165 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any choices made when the triggered ability resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves. If the triggered ability asks you to pay a cost (such as that of Frenzied Goblin), you pay that cost for the copy.
  • If a triggered ability is linked to a second ability, copies of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by the triggered ability and the copy. For example, if Fiend Hunter's enters-the-battlefield ability is copied and two creatures are exiled, they both return when Fiend Hunter leaves the battlefield.
  • If the triggered ability divides damage or distributes counters among a number of targets (for example, the ability of Bogardan Hellkite), the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.
  • If the triggered ability is modal (that is, if it says, "Choose one —" or similar), the mode is copied and can't be changed.
  • In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist's enters-the-battlefield ability is copied, two cards are exiled. The value of X in the activation cost of Elite Arcanist's other ability is the sum of the two cards' mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.
  • Strionic Resonator targets a triggered ability that has triggered and is on the stack and creates another instance of that ability on the stack. It doesn't cause any object to gain an ability.
  • The source of the copy is the same as the source of the original ability.
  • Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
  • Prices

    Seller Price
    Tcgplayer 5.82 USD
    Cardmarket 5.62 EUR / 2.5 EUR
    Cardkingdom 11.99 USD
    Manapool 8.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

    Paradox Haze Enchantment — Aura Normal - ~$3.6

    Shadow of the Second Sun Enchantment — Aura Normal - ~$2.42

    Sphinx of the Second Sun Creature — Sphinx Normal - ~$5.75

    Strionic Resonator Artifact Normal - ~$6.82

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