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6 Cards Found

AI 🤖 Find me cards equivalent to: Shadowgrange Archfiend

Equivalent cards to Shadowgrange Archfiend (black, creature, effects upon entering/sacrifice life, graveyard interaction, large demon):
1. Archfiend's Vessel – black, Demon, involves graveyard for a bigger payoff.
2. Dread Summons – black, graveyard filling and creature creation, not a Demon but similar graveyard focus.
3. Desecration Demon – black Demon, large body with a self-sacrifice mechanic.
4. Razaketh, the Foulblooded – black Demon, large body, life payment as a cost.
5. Griselbrand – black Demon, large, lifelink, and life-loss for cards.

They share Demon tribe, graveyard or self-pay/life mechanics, or big impact when entering/leaving.

Results:

Archfiend's Vessel #88 Creature — Human Cleric

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Lifelink

    Rules

  • If Archfiend's Vessel leaves the battlefield while its triggered ability is on the stack, you can't exile it from the zone it's put into, so you won't create a Demon.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.51 USD
    Cardmarket 0.19 EUR / 0.73 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

    Desecration Demon #63 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Each opponent in turn order may choose to sacrifice a creature, even if an opponent already chose to sacrifice a creature that combat. Desecration Demon will have a maximum of one +1/+1 counter put on it each combat, no matter how many creatures were sacrificed.
  • Players won't know which player, planeswalker, or battle Desecration Demon will attack, if any, when deciding whether to sacrifice a creature.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 2.01 USD
    Cardmarket 0.46 EUR / 3.04 EUR
    Cardkingdom 0.79 USD / 1.99 USD
    Cardsphere 0.46 USD
    Manapool 0.22 USD / 1.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of each combat, any opponent maysacrificea creature of their choice. If a player does, tap this creature and put a +1/+1counteron it.

    Dread Summons #20 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • If a creature card has an ability that replaces going to the graveyard with moving somewhere else "instead," that card won't count toward the number of Zombies you get. Conversely, creature cards with a triggered ability that removes them from the graveyard when they're put there from anywhere (or your library) will count toward that number.
  • Prices

    Seller Price
    Tcgplayer 0.49 USD
    Cardmarket 1 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.6 USD
    Manapool 0.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (Tomilla card, a player puts the top card of their library into their graveyard.)

    Griselbrand #160★ Legendary Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Flying Lifelink

    Rules

  • You can’t activate Griselbrand’s ability if you have 6 or less life.
  • Prices

    Seller Price
    Tcgplayer 5.35 USD
    Manapool / 4.86 USD 4.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink Pay 7 life: Draw seven cards.

    Razaketh, the Foulblooded #73s Legendary Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 53.94 USD
    Cardmarket 14.29 EUR
    Cardkingdom 42.99 USD
    Manapool 50.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample Pay 2 life,Sacrificeanother creature: Search your library for a card, put that card into your hand, thenshuffle

    Shadowgrange Archfiend #22 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 8/4
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • If a player controls more than one creature tied for the greatest power among creatures they control while Shadowgrange Archfiend's first ability is resolving, that player chooses which one of those creatures to sacrifice.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 5.73 USD
    Cardmarket 8.42 EUR / 5.81 EUR
    Cardkingdom 11.99 USD
    Cardsphere 4.82 USD
    Manapool 5.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness—, Pay 8 life. (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Archfiend's Vessel Creature — Human Cleric Normal - ~$0.4

    Desecration Demon Creature — Demon Normal - ~$1.24

    Dread Summons Sorcery Normal - ~$0.66

    Griselbrand Legendary Creature — Demon Normal - ~$5.02

    Razaketh, the Foulblooded Legendary Creature — Demon Normal - ~$40.45

    Shadowgrange Archfiend Creature — Demon Normal - ~$7.03

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