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"Find me cards equivalent to: Shanid, Sleepers' Scourge"

Cards most equivalent to Shanid, Sleepers' Scourge (Legendary, Black/Red/White, cares about legendary spells & gives a bonus to other legendaries):
1. Kethis, the Hidden Hand — Legendary creature, Abzan colors (WBG), makes historic (legendary/artifact/saga) spells cheaper and supports a legendary theme.
2. Sisay, Weatherlight Captain — Legendary creature, WUBRG, cares about other legendary permanents and searches for them.
3. Dihada, Binder of Wills — Planeswalker (not a creature), Mardu (B/R/W), specifically works with other legendaries (draw and power bonus).
4. Rebbec, Architect of Ascension — Legendary, white, partners well in historic/legendary decks (protection for artifacts).

Closest in color and effect is Dihada, Binder of Wills, and within creatures, Kethis, the Hidden Hand is closest in legendary-matters playstyle. No other creature does exactly what Shanid, Sleepers' Scourge does in Mardu colors.

Found Cards

5 Results

Dihada, Binder of Wills

Kethis, the Hidden Hand

Rebbec, Architect of Ascension

Shanid, Sleepers' Scourge

Sisay, Weatherlight Captain

Dihada, Binder of Wills #49 Legendary Planeswalker — Dihada

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Dihada
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.35 USD
    Cardkingdom 2.99 USD
    Cardmarket 0.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
    −3 Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
    −11 Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander.

    Kethis, the Hidden Hand #211s Legendary Creature — Elf Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Kethis’s last ability affects only legendary cards that are in your graveyard at the time it resolves. Legendary cards put into your graveyard later in the turn won’t gain the ability. If you play a legendary card and it returns to your graveyard, it won’t have the ability anymore.
  • Kethis’s last ability doesn’t change when you can play the legendary cards. For example, if you have a legendary creature card in your graveyard, you can cast it only during your main phase when the stack is empty. If you have a legendary land card in your graveyard, you can play it only during your main phase and only if you have an available land play remaining.
  • You’ll still pay all costs for a legendary spell you cast this way, including additional costs. You may also pay alternative costs.
  • Prices

    Seller Price
    Cardkingdom 11.99 USD
    Tcgplayer 13.06 USD
    Cardmarket 6.92 EUR
    Manapool 11.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

    Rebbec, Architect of Ascension #42 Legendary Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value. If an artifact you control has {X} in its mana cost, X is considered to be 0.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.19 USD
    Tcgplayer 0.32 USD / 0.26 USD
    Cardmarket 0.12 EUR / 0.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)

    Shanid, Sleepers' Scourge #79 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • A legendary land entering the battlefield without being played does not cause Shanid’s last ability to trigger.
  • If casting a legendary spell causes Shanid’s last ability to trigger, that ability goes on the stack above the spell that caused it to trigger and resolves first. It resolves even if that spell is countered or otherwise left the stack.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD / 4.49 USD
    Tcgplayer 3.41 USD / 4.07 USD
    Manapool 2.45 USD / 3.75 USD
    Cardmarket / 2.89 EUR 2.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.

    Sisay, Weatherlight Captain #1444 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Sisay leaves the battlefield after you've activated its last ability but before that ability resolves, use its last known existence on the battlefield to determine what cards you can find.
  • If a card in a library has {X} in its mana cost, X is considered to be 0.
  • Prices

    Seller Price
    Manapool / 96.17 USD 65.39 USD
    Cardmarket / 50.37 EUR 43.08 EUR
    Tcgplayer / 89.75 USD 65.12 USD
    Cardkingdom 64.99 USD / 84.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sisay gets +1/+1 for each color among other legendary permanents you control. : Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, thenshuffle