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6 Cards Found

AI 🤖 Find me cards equivalent to: Shielded by Faith

Cards equivalent to Shielded by Faith (White enchantment giving a creature indestructible and can reattach):

  • Indestructibility (also gives indestructible to a permanent)
  • Gift of Immortality (returns creature to battlefield after death)
  • Eland Umbra (toughness boost, totem armor for protection)
  • Flickerform (can exile/re-enter for protection)
  • Spectra Ward (protection from all colors, stays attached)

All provide resilience or protection similar to Shielded by Faith.

Results:

Eland Umbra #19 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
  • If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
  • If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.
  • If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
  • If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
  • Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.
  • Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.
  • Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
  • Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.
  • Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 2.52 USD
    Cardmarket 0.32 EUR / 1.79 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +0/+4. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it anddestroythis Aura.)

    Flickerform #11 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted creature was a token, it ceased to exist when it was exiled. Any Auras that were attached to it (including Flickerform) remain exiled.
  • The card that was enchanted comes back onto the battlefield first, regardless of whether it’s still a creature. Then any Auras exiled that can legally enchant that card come back. Any Auras that can’t enchant that permanent remain exiled.
  • If the enchanted creature was also enchanted by Copy Enchantment, Copy Enchantment will return to the battlefield attached to that permanent. As Copy Enchantment returns to the battlefield, its controller may choose any enchantment on the battlefield for it to copy. It can’t copy Flickerform or any other Aura returning to the battlefield at the same time. If it copies a non-Aura enchantment, it returns to the battlefield unattached instead.
  • If the enchanted creature was enchanted by any Auras with bestow or any Licids, those cards will return to the battlefield unattached as creatures.
  • Prices

    Seller Price
    Tcgplayer 2.02 USD
    Cardmarket 0.89 EUR / 0.21 EUR
    Cardkingdom 2.29 USD
    Cardsphere 1.69 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature : Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

    Gift of Immortality #14 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the creature is no longer on the battlefield at the beginning of the next end step after it's returned to the battlefield, Gift of Immortality will remain in its owner's graveyard.
  • If the enchanted creature is a token, neither it nor Gift of Immortality will return to the battlefield.
  • Prices

    Seller Price
    Tcgplayer 2.92 USD / 9.07 USD
    Cardmarket 3.76 EUR / 6.43 EUR
    Cardkingdom 6.99 USD / 10.99 USD
    Cardsphere 3.5 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.

    Indestructibility #17 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If an effect would simultaneously destroy Indestructibility and the creature it’s enchanting, only Indestructibility is destroyed.
  • If a creature enchanted by Indestructibility is dealt lethal damage, the creature isn’t destroyed, but the damage remains marked on the creature. If Indestructibility stops enchanting that creature later in the turn, the creature will no longer have indestructible and will be destroyed.
  • Lethal damage, damage from a source with deathtouch, and effects that say “destroy” won’t cause a permanent with indestructible to be put into the graveyard. However, a permanent with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s legendary and another legendary permanent with the same name is controlled by the same player, if it’s a planeswalker and another planeswalker with the same subtype is controlled by the same player, if it’s a creature with toughness 0 or less, or if it’s an Aura that’s either unattached or attached to something illegal.
  • Prices

    Seller Price
    Tcgplayer 1.06 USD / 4.52 USD
    Cardmarket 0.66 EUR / 1.92 EUR
    Cardkingdom 2.29 USD / 2.99 USD
    Cardsphere 1.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don'tdestroythat permanent. A creature with indestructible can't be destroyed by damage.)

    Shielded by Faith #5 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 5.41 USD / 6.15 USD
    Cardmarket 2.92 EUR / 3.72 EUR
    Cardkingdom 6.49 USD / 7.99 USD
    Cardsphere 5.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.

    Spectra Ward #36 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Although Auras that are already attached to the creature aren’t affected by Spectra Ward, the enchanted creature can’t be the target of further Aura spells that have one or more colors.
  • The protection granted by Spectra Ward won’t cause any Aura to be put into its owner’s graveyard, including Spectra Ward itself. However, if the enchanted creature gains protection from white in another way, Spectra Ward will be put into its owner’s graveyard as a state-based action.
  • Prices

    Seller Price
    Tcgplayer 2.44 USD / 11.24 USD
    Cardmarket 2.07 EUR / 7.15 EUR
    Cardkingdom 5.49 USD / 11.99 USD
    Cardsphere 2.64 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

    Eland Umbra Enchantment — Aura Normal - ~$0.94

    Flickerform Enchantment — Aura Normal - ~$1.42

    Gift of Immortality Enchantment — Aura Normal - ~$6.24

    Indestructibility Enchantment — Aura Normal - ~$2.07

    Shielded by Faith Enchantment — Aura Normal - ~$5.39

    Spectra Ward Enchantment — Aura Normal - ~$6.15

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