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"Find me cards equivalent to: Shorecrasher Mimic"

Equivalent cards to Shorecrasher Mimic (Creature — Shapeshifter, green/blue, gets big and gains trample on GU spell):
1. Cylian Sunsinger — Not an exact match, but it's green/blue and can get bigger with activated ability.
2. Lorescale Coatl — Green/blue, gets +1/+1 counters when you draw, grows big.
3. Stormchaser Mage — Blue/red, closest in ability but wrong colors.
4. Incubation Druid — Green, can become a 3/5, but not both colors and not a shapeshifter.

Closest is still Shorecrasher Mimic, there are no exact replacements with all criteria (GU, shapeshifter, grows on GU spell).
Reason: Very unique effect and typing.

Found Cards

5 Results

Cylian Sunsinger

Incubation Druid

Lorescale Coatl

Shorecrasher Mimic

Stormchaser Mage

Cylian Sunsinger #80 Creature — Elf Shaman

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Cylian Sunsinger has left the battlefield by the time its ability resolves, its ability will affect each creature whose name is the same as the name Cylian Sunsinger had as it last existed on the battlefield.
  • When the ability resolves, it gives the +3/+3 bonus to the source of the ability and each other creature that shares a name with that source, even if that source isn't actually named Cylian Sunsinger. This could happen if Skill Borrower gains this ability, or if Cylian Sunsinger's name is changed (due to Mirrorweave, perhaps) before the ability resolves.
  • Prices

    Seller Price
    Cardmarket / 0.75 EUR 0.15 EUR
    Tcgplayer / 0.34 USD 0.27 USD
    Cardkingdom 0.49 USD / 1.99 USD
    Manapool 0.15 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature and each other creature with the same name as it get +3/+3 until end of turn.

    Incubation Druid #302 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Adapt

    Rules

  • Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
  • Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says "{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact." If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
  • Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
  • The types of mana are white, blue, black, red, green, and colorless.
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD
    Tcgplayer 2.94 USD
    Manapool 1.7 USD
    Cardmarket 1.47 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any type that a land you control could produce. If this creature has a +1/+1counteron it, add three mana of that type instead. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

    Lorescale Coatl #53 Creature — Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability causes you to put a card into your hand without specifically using the word "draw," it's not a card drawn.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.12 EUR
    Tcgplayer 0.28 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw a card, put a +1/+1counteron this creature.

    Shorecrasher Mimic #159 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any other abilities the Mimic may have gained are not affected.
  • If you cast a spell that’s the two appropriate colors for the second time in a turn, the ability triggers again. The Mimic will once again become the power and toughness stated in its ability, which could overwrite power- and toughness-setting effects that have been applied to it in the meantime.
  • The ability triggers whenever you cast a spell that’s both of its listed colors. It doesn’t matter whether that spell also happens to be any other colors.
  • The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
  • Prices

    Seller Price
    Tcgplayer / 0.45 USD 0.23 USD
    Cardmarket 0.14 EUR / 0.32 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.41 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell that's both green and blue, this creature has base power and toughness 5/3 until end of turn and gains trample until end of turn.

    Stormchaser Mage #159 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste Prowess

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.79 USD 0.28 USD
    Cardmarket / 0.93 EUR 0.29 EUR
    Cardkingdom / 0.79 USD 0.35 USD
    Manapool 0.15 USD / 0.75 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)