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5 Cards Found

AI 🤖 Find me cards equivalent to: Shortcut to Mushrooms

Equivalent cards to Shortcut to Mushrooms (a green, black, and white ramp/tutor card) are:
1. Cultivate (Green): Ramps by searching for basic lands.
2. Kodama’s Reach (Green): Similar to Cultivate.
3. Hour of Promise (Green): Finds any two lands, includes nonbasics.
4. Farseek (Green): Finds a non-forest basic land.
5. Traverse the Ulvenwald (Green): Can tutor any land if delirium is met.

Reason: All the above are ramp or land search spells, in similar color identity or mono-green (primary color for ramp).

Results:

Cultivate #95 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose to find only one basic land card, you put it onto the battlefield tapped.
  • Prices

    Seller Price
    Tcgplayer 0.45 USD
    Cardmarket 0.66 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.45 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, thenshuffle

    Farseek #50 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Farseek can find any land with any of the listed land types, including nonbasic ones, even if that land is a Forest in addition to one or more of those types.
  • Prices

    Seller Price
    Tcgplayer 0.72 USD
    Cardmarket 0.87 EUR
    Cardkingdom 1.99 USD
    Cardsphere 0.55 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, thenshuffle

    Hour of Promise #195 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • When Hour of Promise checks the number of Deserts you control, it includes any Deserts you found earlier with Hour of Promise.
  • There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardmarket 0.21 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.16 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for up to two land cards, put them onto the battlefield tapped, thenshuffle Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

    Shortcut to Mushrooms #638 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • Each time the Ring tempts you, you must choose a creature if you control one.
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • Shortcut to Mushrooms doesn't need to have been on the battlefield when the permanent you controlled left the battlefield. For example, if a creature dies during combat on your turn and you cast Shortcut to Mushrooms during your second main phase, its last ability will trigger at the beginning of your end step.
  • Shortcut to Mushrooms's last ability will trigger only once during your end step, no matter how many permanents you controlled left the battlefield this turn. However, if no permanents you control have left the battlefield so far this turn as your end step begins, the ability won't trigger at all. It's not possible to cause a permanent you control to leave the battlefield during the end step in time to have the ability trigger.
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 0.23 USD
    Cardmarket 0.2 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1counteron target creature you control.

    Traverse the Ulvenwald #234 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Some delirium abilities that appear on instants and sorceries use the word "instead." These spells have an upgraded effect when they resolve if there are four or more card types among cards in your graveyard. They check that number only while they're resolving and don't count themselves, since they aren't in your graveyard yet. You only get the upgraded effect, not both effects.
  • Because you consider only the characteristics of a double-faced card’s front face while it’s not on the battlefield, the types of its back face won’t be counted for delirium.
  • Some delirium abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect when they resolve if there are four or more card types among cards in your graveyard. They check that number only while they’re resolving and don’t count themselves, since they aren’t in your graveyard yet. You only get the upgraded effect, not both effects.
  • The card types that could appear in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.
  • The delirium ability of Traverse the Ulvenwald allows you to find a nonbasic land card.
  • The number of card types matters, not the number of cards. For example, Epitaph Golem (an artifact creature) along with Memory Deluge (an instant) and Travel Preparations (a sorcery) will enable delirium.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD / 3.53 USD
    Cardmarket 0.79 EUR / 2.84 EUR
    Cardkingdom 0.79 USD / 2.99 USD
    Cardsphere 0.81 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a basic land card, reveal it, put it into your hand, thenshuffle Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, thenshuffle

    Cultivate Sorcery Normal - ~$2.74

    Farseek Sorcery Normal - ~$2.97

    Hour of Promise Sorcery Normal - ~$2.52

    Shortcut to Mushrooms Enchantment Normal - ~$2.26

    Traverse the Ulvenwald Sorcery Normal - ~$2.88

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